#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
#include <engine>

new Float:gPunchAngle[3] = { 0.0, 0.0, 0.0 }
new g_maxplayers

public plugin_init()
{
    register_plugin("No Survivor Recoil", "v1.0", "Stone/Mog")
    g_maxplayers = get_maxplayers()
}

public server_frame()
{
    for ( new id = 1; id <= g_maxplayers; id++ )         
    {
        if ( is_user_alive(id) && zp_get_user_survivor(id) )
            set_pev(id, pev_punchangle, gPunchAngle);
    }
}  