// Players admin level #define ADMINLEVEL ADMIN_SLAY #include #include #include #include #include #include #define message_begin_f(%1,%2,%3,%4) engfunc(EngFunc_MessageBegin, %1, %2, %3, %4) #define write_coord_f(%1) engfunc(EngFunc_WriteCoord, %1) //Cvars new pHook, pThrowSpeed, pSpeed, pWidth, pSound, pColor new pInterrupt, pAdmin, pHookSky, pOpenDoors, pPlayers new pUseButtons, pHostage, pWeapons, pInstant, pHookNoise new pMaxHooks, pRndStartDelay // Sprite new sprBeam // Players hook entity new Hook[33] // MaxPlayers new gMaxPlayers // some booleans new bool:gHooked[33] new bool:canThrowHook[33] new bool:rndStarted // Player Spawn new bool:gRestart[33] = {false, ...} new bool:gUpdate[33] = {false, ...} new gHooksUsed[33] // Used with sv_hookmax new bool:g_bHookAllowed[33] // Used with sv_hookadminonly public plugin_init() { register_plugin("Hook", "1.5", "P34nut") // Hook commands register_clcmd("+hook", "make_hook") register_clcmd("-hook", "del_hook") register_concmd("amx_givehook", "give_hook", ADMINLEVEL, " - Give somebody access to the hook") register_concmd("amx_takehook", "take_hook", ADMINLEVEL, " - Take away somebody his access to the hook") // Events for roundstart register_event("HLTV", "round_bstart", "a", "1=0", "2=0") register_logevent("round_estart", 2, "1=Round_Start") // Player spawn stuff register_event("TextMsg", "Restart", "a", "2=#Game_will_restart_in") register_clcmd("fullupdate", "Update") register_event("ResetHUD", "ResetHUD", "b") // Register cvars register_cvar("sv_amxxhookmod", "version 1.5", FCVAR_SERVER) // yay public cvar pHook = register_cvar("sv_hook", "1") pThrowSpeed = register_cvar("sv_hookthrowspeed", "2000") pSpeed = register_cvar("sv_hookspeed", "400") pWidth = register_cvar("sv_hookwidth", "32") pSound = register_cvar("sv_hooksound", "1") pColor = register_cvar("sv_hookcolor", "1") pPlayers = register_cvar("sv_hookplayers", "1") pInterrupt = register_cvar("sv_hookinterrupt", "0") pAdmin = register_cvar("sv_hookadminonly", "0") pHookSky = register_cvar("sv_hooksky", "0") pOpenDoors = register_cvar("sv_hookopendoors", "1") pUseButtons = register_cvar("sv_hookusebuttons", "1") pHostage = register_cvar("sv_hookhostflollow", "1") pWeapons = register_cvar("sv_hookpickweapons", "1") pInstant = register_cvar("sv_hookinstant", "0") pHookNoise = register_cvar("sv_hooknoise", "0") pMaxHooks = register_cvar("sv_hookmax", "0") pRndStartDelay = register_cvar("sv_hookrndstartdelay", "0.0") // Touch forward register_forward(FM_Touch, "fwTouch") // Get maxplayers gMaxPlayers = get_maxplayers() } public plugin_precache() { // Hook Model engfunc(EngFunc_PrecacheModel, "models/rpgrocket.mdl") // Hook Beam sprBeam = engfunc(EngFunc_PrecacheModel, "sprites/zbeam4.spr") // Hook Sounds engfunc(EngFunc_PrecacheSound, "weapons/xbow_hit1.wav") // good hit engfunc(EngFunc_PrecacheSound, "weapons/xbow_hit2.wav") // wrong hit engfunc(EngFunc_PrecacheSound, "weapons/xbow_hitbod1.wav") // player hit engfunc(EngFunc_PrecacheSound, "weapons/xbow_fire1.wav") // deploy } public make_hook(id) { if(zp_is_nemesis_round()) { if (get_pcvar_num(pHook) && is_user_alive(id) && !zp_get_user_zombie(id) && canThrowHook[id] && !gHooked[id]) { if (get_pcvar_num(pAdmin)) { // Only the admins can throw the hook // if(is_user_admin(id)) { <- does not work... if (!(get_user_flags(id) & ADMINLEVEL) && !g_bHookAllowed[id]) { // Show a message client_print(id, print_chat, "[Hook] %L",id,"NO_ACC_COM") console_print(id, "[Hook] %L",id,"NO_ACC_COM") return PLUGIN_HANDLED } } new iMaxHooks = get_pcvar_num(pMaxHooks) if (iMaxHooks > 0) { if (gHooksUsed[id] >= iMaxHooks) { client_print(id, print_chat, "[Hook] You already used your maximum ammount of hooks") statusMsg(id, "[Hook] %d of %d hooks used.", gHooksUsed[id], get_pcvar_num(pMaxHooks)) return PLUGIN_HANDLED } else { gHooksUsed[id]++ statusMsg(id, "[Hook] %d of %d hooks used.", gHooksUsed[id], get_pcvar_num(pMaxHooks)) } } new Float:fDelay = get_pcvar_float(pRndStartDelay) if (fDelay > 0 && !rndStarted) client_print(id, print_chat, "[Hook] You cannot use the hook in the first %0.0f seconds of the round", fDelay) throw_hook(id) } } else { client_print(id, print_chat, "Можно использовать только в раунде с Немезидой!") } return PLUGIN_HANDLED } public del_hook(id) { // Remove players hook if (!canThrowHook[id]) remove_hook(id) return PLUGIN_HANDLED } public round_bstart() { // Round is not started anymore if (rndStarted) rndStarted = false // Remove all hooks for (new i = 1; i <= gMaxPlayers; i++) { if (is_user_connected(i)) { if(!canThrowHook[i]) remove_hook(i) } } } public round_estart() { new Float:fDelay = get_pcvar_float(pRndStartDelay) if (fDelay > 0.0) set_task(fDelay, "rndStartDelay") else { // Round is started... if (!rndStarted) rndStarted = true } } public rndStartDelay() { if (!rndStarted) rndStarted = true } public Restart() { for (new id = 0; id < gMaxPlayers; id++) { if (is_user_connected(id)) gRestart[id] = true } } public Update(id) { if (!gUpdate[id]) gUpdate[id] = true return PLUGIN_CONTINUE } public ResetHUD(id) { if (gRestart[id]) { gRestart[id] = false return } if (gUpdate[id]) { gUpdate[id] = false return } if (gHooked[id]) { remove_hook(id) } if (get_pcvar_num(pMaxHooks) > 0) { gHooksUsed[id] = 0 statusMsg(0, "[Hook] 0 of %d hooks used.", get_pcvar_num(pMaxHooks)) } } public fwTouch(ptr, ptd) { if (!pev_valid(ptr)) return FMRES_IGNORED new id = pev(ptr, pev_owner) // Get classname static szPtrClass[32] pev(ptr, pev_classname, szPtrClass, charsmax(szPtrClass)) if (equali(szPtrClass, "Hook")) { static Float:fOrigin[3] pev(ptr, pev_origin, fOrigin) if (pev_valid(ptd)) { static szPtdClass[32] pev(ptd, pev_classname, szPtdClass, charsmax(szPtdClass)) if (!get_pcvar_num(pPlayers) && /*equali(szPtdClass, "player")*/ is_user_alive(ptd)) { // Hit a player if (get_pcvar_num(pSound)) emit_sound(ptr, CHAN_STATIC, "weapons/xbow_hitbod1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) remove_hook(id) return FMRES_HANDLED } else if (equali(szPtdClass, "hostage_entity")) { // Makes an hostage follow if (get_pcvar_num(pHostage) && get_user_team(id) == 2) { //cs_set_hostage_foll(ptd, (cs_get_hostage_foll(ptd) == id) ? 0 : id) // With the use function we have the sounds! dllfunc(DLLFunc_Use, ptd, id) } if (!get_pcvar_num(pPlayers)) { if(get_pcvar_num(pSound)) emit_sound(ptr, CHAN_STATIC, "weapons/xbow_hitbod1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) remove_hook(id) } return FMRES_HANDLED } else if (get_pcvar_num(pOpenDoors) && equali(szPtdClass, "func_door") || equali(szPtdClass, "func_door_rotating")) { // Open doors // Double doors tested in de_nuke and de_wallmart static szTargetName[32] pev(ptd, pev_targetname, szTargetName, charsmax(szTargetName)) if (strlen(szTargetName) > 0) { static ent while ((ent = engfunc(EngFunc_FindEntityByString, ent, "target", szTargetName)) > 0) { static szEntClass[32] pev(ent, pev_classname, szEntClass, charsmax(szEntClass)) if (equali(szEntClass, "trigger_multiple")) { dllfunc(DLLFunc_Touch, ent, id) goto stopdoors // No need to touch anymore } } } // No double doors.. just touch it dllfunc(DLLFunc_Touch, ptd, id) stopdoors: } else if (get_pcvar_num(pUseButtons) && equali(szPtdClass, "func_button")) { if (pev(ptd, pev_spawnflags) & SF_BUTTON_TOUCH_ONLY) dllfunc(DLLFunc_Touch, ptd, id) // Touch only else dllfunc(DLLFunc_Use, ptd, id) // Use Buttons } } // If cvar sv_hooksky is 0 and hook is in the sky remove it! new iContents = engfunc(EngFunc_PointContents, fOrigin) if (!get_pcvar_num(pHookSky) && iContents == CONTENTS_SKY) { if(get_pcvar_num(pSound)) emit_sound(ptr, CHAN_STATIC, "weapons/xbow_hit2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) remove_hook(id) return FMRES_HANDLED } // Pick up weapons.. if (get_pcvar_num(pWeapons)) { static ent while ((ent = engfunc(EngFunc_FindEntityInSphere, ent, fOrigin, 15.0)) > 0) { static szentClass[32] pev(ent, pev_classname, szentClass, charsmax(szentClass)) if (equali(szentClass, "weaponbox") || equali(szentClass, "armoury_entity")) dllfunc(DLLFunc_Touch, ent, id) } } // Player is now hooked gHooked[id] = true // Play sound if (get_pcvar_num(pSound)) emit_sound(ptr, CHAN_STATIC, "weapons/xbow_hit1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) // Make some sparks :D message_begin_f(MSG_BROADCAST, SVC_TEMPENTITY, fOrigin, 0) write_byte(9) // TE_SPARKS write_coord_f(fOrigin[0]) // Origin write_coord_f(fOrigin[1]) write_coord_f(fOrigin[2]) message_end() // Stop the hook from moving set_pev(ptr, pev_velocity, Float:{0.0, 0.0, 0.0}) set_pev(ptr, pev_movetype, MOVETYPE_NONE) //Task if (!task_exists(id + 856)) { static TaskData[2] TaskData[0] = id TaskData[1] = ptr gotohook(TaskData) set_task(0.1, "gotohook", id + 856, TaskData, 2, "b") } } return FMRES_HANDLED } public hookthink(param[]) { new id = param[0] new HookEnt = param[1] if (!is_user_alive(id) || !pev_valid(HookEnt) || !pev_valid(id)) { remove_task(id + 890) return PLUGIN_HANDLED } static Float:entOrigin[3] pev(HookEnt, pev_origin, entOrigin) // If user is behind a box or something.. remove it // only works if sv_interrupt 1 or higher is if (get_pcvar_num(pInterrupt) && rndStarted) { static Float:usrOrigin[3] pev(id, pev_origin, usrOrigin) static tr engfunc(EngFunc_TraceLine, usrOrigin, entOrigin, 1, -1, tr) static Float:fFraction get_tr2(tr, TR_flFraction, fFraction) if (fFraction != 1.0) remove_hook(id) } // If cvar sv_hooksky is 0 and hook is in the sky remove it! new iContents = engfunc(EngFunc_PointContents, entOrigin) if (!get_pcvar_num(pHookSky) && iContents == CONTENTS_SKY) { if(get_pcvar_num(pSound)) emit_sound(HookEnt, CHAN_STATIC, "weapons/xbow_hit2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) remove_hook(id) } return PLUGIN_HANDLED } public gotohook(param[]) { new id = param[0] new HookEnt = param[1] if (!is_user_alive(id) || !pev_valid(HookEnt) || !pev_valid(id)) { remove_task(id + 856) return PLUGIN_HANDLED } // If the round isnt started velocity is just 0 static Float:fVelocity[3] fVelocity = Float:{0.0, 0.0, 1.0} // If the round is started and player is hooked we can set the user velocity! if (rndStarted && gHooked[id]) { static Float:fHookOrigin[3], Float:fUsrOrigin[3], Float:fDist pev(HookEnt, pev_origin, fHookOrigin) pev(id, pev_origin, fUsrOrigin) fDist = vector_distance(fHookOrigin, fUsrOrigin) if (fDist >= 30.0) { new Float:fSpeed = get_pcvar_float(pSpeed) fSpeed *= 0.52 fVelocity[0] = (fHookOrigin[0] - fUsrOrigin[0]) * (2.0 * fSpeed) / fDist fVelocity[1] = (fHookOrigin[1] - fUsrOrigin[1]) * (2.0 * fSpeed) / fDist fVelocity[2] = (fHookOrigin[2] - fUsrOrigin[2]) * (2.0 * fSpeed) / fDist } } // Set the velocity set_pev(id, pev_velocity, fVelocity) return PLUGIN_HANDLED } public throw_hook(id) { // Get origin and angle for the hook static Float:fOrigin[3], Float:fAngle[3],Float:fvAngle[3] static Float:fStart[3] pev(id, pev_origin, fOrigin) pev(id, pev_angles, fAngle) pev(id, pev_v_angle, fvAngle) if (get_pcvar_num(pInstant)) { get_user_hitpoint(id, fStart) if (engfunc(EngFunc_PointContents, fStart) != CONTENTS_SKY) { static Float:fSize[3] pev(id, pev_size, fSize) fOrigin[0] = fStart[0] + floatcos(fvAngle[1], degrees) * (-10.0 + fSize[0]) fOrigin[1] = fStart[1] + floatsin(fvAngle[1], degrees) * (-10.0 + fSize[1]) fOrigin[2] = fStart[2] } else xs_vec_copy(fStart, fOrigin) } // Make the hook! Hook[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")) if (Hook[id]) { // Player cant throw hook now canThrowHook[id] = false static const Float:fMins[3] = {-2.840000, -14.180000, -2.840000} static const Float:fMaxs[3] = {2.840000, 0.020000, 2.840000} //Set some Data set_pev(Hook[id], pev_classname, "Hook") engfunc(EngFunc_SetModel, Hook[id], "models/rpgrocket.mdl") engfunc(EngFunc_SetOrigin, Hook[id], fOrigin) engfunc(EngFunc_SetSize, Hook[id], fMins, fMaxs) //set_pev(Hook[id], pev_mins, fMins) //set_pev(Hook[id], pev_maxs, fMaxs) set_pev(Hook[id], pev_angles, fAngle) set_pev(Hook[id], pev_solid, 2) set_pev(Hook[id], pev_movetype, 5) set_pev(Hook[id], pev_owner, id) //Set hook velocity static Float:fForward[3], Float:Velocity[3] new Float:fSpeed = get_pcvar_float(pThrowSpeed) engfunc(EngFunc_MakeVectors, fvAngle) global_get(glb_v_forward, fForward) Velocity[0] = fForward[0] * fSpeed Velocity[1] = fForward[1] * fSpeed Velocity[2] = fForward[2] * fSpeed set_pev(Hook[id], pev_velocity, Velocity) // Make the line between Hook and Player message_begin_f(MSG_BROADCAST, SVC_TEMPENTITY, Float:{0.0, 0.0, 0.0}, 0) if (get_pcvar_num(pInstant)) { write_byte(1) // TE_BEAMPOINT write_short(id) // Startent write_coord_f(fStart[0]) // End pos write_coord_f(fStart[1]) write_coord_f(fStart[2]) } else { write_byte(8) // TE_BEAMENTS write_short(id) // Start Ent write_short(Hook[id]) // End Ent } write_short(sprBeam) // Sprite write_byte(1) // StartFrame write_byte(1) // FrameRate write_byte(600) // Life write_byte(get_pcvar_num(pWidth)) // Width write_byte(get_pcvar_num(pHookNoise)) // Noise // Colors now if (get_pcvar_num(pColor)) { if (get_user_team(id) == 1) // Terrorist { write_byte(255) // R write_byte(0) // G write_byte(0) // B } #if defined _cstrike_included else if(cs_get_user_vip(id)) // vip for cstrike { write_byte(0) // R write_byte(255) // G write_byte(0) // B } #endif // _cstrike_included else if(get_user_team(id) == 2) // CT { write_byte(0) // R write_byte(0) // G write_byte(255) // B } else { write_byte(255) // R write_byte(255) // G write_byte(255) // B } } else { write_byte(255) // R write_byte(255) // G write_byte(255) // B } write_byte(192) // Brightness write_byte(0) // Scroll speed message_end() if (get_pcvar_num(pSound) && !get_pcvar_num(pInstant)) emit_sound(id, CHAN_BODY, "weapons/xbow_fire1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_HIGH) static TaskData[2] TaskData[0] = id TaskData[1] = Hook[id] set_task(0.1, "hookthink", id + 890, TaskData, 2, "b") } else client_print(id, print_chat, "Can't create hook") } public remove_hook(id) { //Player can now throw hooks canThrowHook[id] = true // Remove the hook if it is valid if (pev_valid(Hook[id])) engfunc(EngFunc_RemoveEntity, Hook[id]) Hook[id] = 0 // Remove the line between user and hook if (is_user_connected(id)) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY, {0,0,0}, id) write_byte(99) // TE_KILLBEAM write_short(id) // entity message_end() } // Player is not hooked anymore gHooked[id] = false return 1 } public give_hook(id, level, cid) { if (!cmd_access(id ,level, cid, 1)) return PLUGIN_HANDLED if (!get_pcvar_num(pAdmin)) { console_print(id, "[Hook] Admin only mode is currently disabled") return PLUGIN_HANDLED } static szTarget[32] read_argv(1, szTarget, charsmax(szTarget)) new iUsrId = cmd_target(id, szTarget) if (!iUsrId) return PLUGIN_HANDLED static szName[32] get_user_name(iUsrId, szName, charsmax(szName)) if (!g_bHookAllowed[iUsrId]) { g_bHookAllowed[iUsrId] = true console_print(id, "[Hook] You gave %s access to the hook", szName) } else console_print(id, "[Hook] %s already have access to the hook", szName) return PLUGIN_HANDLED } public take_hook(id, level, cid) { if (!cmd_access(id ,level, cid, 1)) return PLUGIN_HANDLED if (!get_pcvar_num(pAdmin)) { console_print(id, "[Hook] Admin only mode is currently disabled") return PLUGIN_HANDLED } static szTarget[32] read_argv(1, szTarget, charsmax(szTarget)) new iUsrId = cmd_target(id, szTarget) if (!iUsrId) return PLUGIN_HANDLED static szName[32] get_user_name(iUsrId, szName, charsmax(szName)) if (g_bHookAllowed[iUsrId]) { g_bHookAllowed[iUsrId] = false console_print(id, "[Hook] You took away %s his access to the hook", szName) } else console_print(id, "[Hook] %s does not have access to the hook", szName) return PLUGIN_HANDLED } // Stock by Chaosphere stock get_user_hitpoint(id, Float:hOrigin[3]) { if (!is_user_alive(id)) return 0 static Float:fOrigin[3], Float:fvAngle[3], Float:fvOffset[3], Float:fvOrigin[3], Float:feOrigin[3] static Float:fTemp[3] pev(id, pev_origin, fOrigin) pev(id, pev_v_angle, fvAngle) pev(id, pev_view_ofs, fvOffset) xs_vec_add(fOrigin, fvOffset, fvOrigin) engfunc(EngFunc_AngleVectors, fvAngle, feOrigin, fTemp, fTemp) xs_vec_mul_scalar(feOrigin, 8192.0, feOrigin) xs_vec_add(fvOrigin, feOrigin, feOrigin) static tr engfunc(EngFunc_TraceLine, fvOrigin, feOrigin, 0, id, tr) get_tr2(tr, TR_vecEndPos, hOrigin) //global_get(glb_trace_endpos, hOrigin) return 1 } stock statusMsg(id, szMsg[], {Float,_}:...) { static iStatusText if (!iStatusText) iStatusText = get_user_msgid("StatusText") static szBuffer[512] vformat(szBuffer, charsmax(szBuffer), szMsg, 3) message_begin((id == 0) ? MSG_ALL : MSG_ONE, iStatusText, _, id) write_byte(0) // Unknown write_string(szBuffer) // Message message_end() return 1 }