; ------------------------------------
; Zombie Plague 4.3 Customization File
; ------------------------------------
; Any changes you make here will be
; automatically loaded at map start

; Note: No error parsing is done for this.
; Make sure you don't mistype anything.

[Access Flags]
ENABLE/DISABLE MOD = l
ADMIN MENU = d
START MODE INFECTION = d
START MODE NEMESIS = d
START MODE SURVIVOR = d
START MODE SWARM = d
START MODE MULTI = d
START MODE PLAGUE = d
MAKE ZOMBIE = d
MAKE HUMAN = d
MAKE NEMESIS = d
MAKE SURVIVOR = d
RESPAWN PLAYERS = d
ADMIN MODELS = h

[Player Models] (randomly chosen if more than one)
HUMAN = CSO_gerrard , CSO_ter , CSO_david , CSO_sat , 707_cso
NEMESIS = BossDeim
SURVIVOR = CSO_Heroine
ADMIN ZOMBIE =
ADMIN HUMAN = Spade_CSO

; If you don't want people using altered player models, enable the following.
; 1 = Bounds Check (model's geometry must fit in the same bbox)
; 2 = CRC Check (file on client must exactly match server's file)
FORCE CONSISTENCY = 0

; By default, zombie models are class specific. You can edit them separately in your zp_zombieclasses.ini
; If, however, you want all zombies to use the same models regardless of class, you can enable this
; setting and add your global zombie models to the "ZOMBIE" line.
SAME MODELS FOR ALL = 0
ZOMBIE =

[Weapon Models]
V_KNIFE HUMAN =
V_KNIFE NEMESIS = models/tx/v_deimoscunui.mdl
V_M249 SURVIVOR =
GRENADE INFECT = 
GRENADE FIRE P = models/tx/p_m24grenade.mdl
GRENADE FIRE V = models/tx/v_m24grenadefix.mdl
GRENADE FIRE W = models/tx/w_m24grenade.mdl
GRENADE FROST P = models/tx/p_holybomb.mdl
GRENADE FROST V = models/tx/v_holybomb.mdl
GRENADE FROST W = models/tx/w_holybomb.mdl
GRENADE FLARE = models/v_smokegrenade.mdl
V_KNIFE ADMIN HUMAN =
V_KNIFE ADMIN ZOMBIE =

[Grenade Sprites]
TRAIL = sprites/tx/cso_trailv2.spr
RING = sprites/tx/cso_grexp.spr
FIRE = sprites/tx/cso_flames.spr
SMOKE = sprites/black_smoke3.spr
GLASS = models/glassgibs.mdl

[Sounds] (randomly chosen if more than one)
WIN ZOMBIES = tox_cso/win_zombie_new.wav
WIN HUMANS = tox_cso/win_human.wav
WIN NO ONE = tox_cso/outofworld.wav
NEMESIS PAIN = tox_cso/zmpain.wav
ZOMBIE DIE = tox_cso/zminf_01.wav
ZOMBIE MISS SLASH = tox_cso/zombi_swing_3.wav  ,  tox_cso/zombi_swing_2.wav
ZOMBIE MISS WALL = tox_cso/zombi_wall_1.wav
ZOMBIE HIT NORMAL = tox_cso/zombi_attack_2.wav
ZOMBIE HIT STAB = tox_cso/zombi_attack_2.wav
ZOMBIE IDLE = tox_cso/zminf_01.wav
ZOMBIE IDLE LAST = tox_cso/zminf_01.wav
ZOMBIE MADNESS = tox_cso/zminf_01.wav
ROUND NEMESIS = tox_cso/mods/boss.wav
ROUND SURVIVOR = tox_cso/mods/hero.wav
ROUND SWARM = tox_cso/mods/swarm.wav
ROUND MULTI = tox_cso/mods/multimoddd.wav
GRENADE INFECT EXPLODE = 
GRENADE INFECT PLAYER = tox_cso/human_death_01.wav
GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav
GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav 
GRENADE FROST EXPLODE = tox_cso/holywater_explosion.wav
GRENADE FROST PLAYER = warcraft3/impalehit.wav
GRENADE FROST BREAK = warcraft3/impalelaunch1.wav
ANTIDOTE = items/smallmedkit1.wav
THUNDER = zombie_plague/thunder1.wav 

[Ambience Sounds] (randomly chosen if more than one) (only .wav and .mp3 formats supported) (duration is in seconds)
INFECTION ENABLE = 0
INFECTION SOUNDS = 
INFECTION DURATIONS = 17
NEMESIS ENABLE = 0
NEMESIS SOUNDS = 
NEMESIS DURATIONS = 17
SURVIVOR ENABLE = 0
SURVIVOR SOUNDS = 
SURVIVOR DURATIONS = 17
SWARM ENABLE = 0
SWARM SOUNDS = 
SWARM DURATIONS = 17
PLAGUE ENABLE = 0
PLAGUE SOUNDS = 
PLAGUE DURATIONS = 17

[Buy Menu Weapons]
PRIMARY = 
SECONDARY = 
ADDITIONAL ITEMS = 

[Extra Items: Weapons and their costs]
NAMES = 
ITEMS = 
COSTS = 

[Hard Coded Items Costs]
NIGHT VISION = 15
ANTIDOTE = 15
ZOMBIE MADNESS = 14
INFECTION BOMB = 20

[Weather Effects]
RAIN = 1
SNOW = 0
FOG = 0
FOG DENSITY = 0.0010
FOG COLOR = 150 150 150

[Custom Skies] (randomly chosen if more than one)
ENABLE = 0
SKY NAMES = 

[Lightning Lights Cycle]
LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb

[Zombie Decals] (for bloodstains/footsteps)
DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189

[Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)
P228 = 2.4
SCOUT = 6.5
XM1014 = 8.0
MAC10 = 2.3
AUG = 5.0
ELITE = 2.4
FIVESEVEN = 2.0
UMP45 = 2.4
SG550 = 5.3
GALIL = 5.5
FAMAS = 5.5
USP = 2.2
GLOCK18 = 2.0
AWP = 10.0
MP5NAVY = 2.5
M249 = 5.2
M3 = 8.0
M4A1 = 5.0
TMP = 2.4
G3SG1 = 6.5
DEAGLE = 5.3
SG552 = 5.0
AK47 = 6.0
P90 = 2.0

[Objective Entities] (and anything that would affect gameplay that needs to be removed)
CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle

[SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following)
; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone)
MODELCHANGE DELAY = 0.4
; B. If you still get recurring kicks, try enabling this setting: (experimental!)
HANDLE MODELS ON SEPARATE ENT = 0

; If you want your models to have accurate hitboxes, try enabling this.
; Note: make sure your models don't have messed up hitboxes, otherwise
; this setting might cause your server insane cpu usage and lag!
SET MODELINDEX OFFSET = 1
