#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

#define ENG_NULLENT			-1
#define EV_INT_WEAPONKEY	EV_INT_impulse

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF	4
#define PLAYER_LINUX_XTRA_OFF	5
#define m_flTimeWeaponIdle			48
#define m_iClip					51
#define m_fInReload				54
#define m_flNextAttack				83
#define write_coord_f(%1)	engfunc(EngFunc_WriteCoord,%1)
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new g_MaxPlayers, g_orig_event_m249, g_IsInPrimaryAttack
new Float:cl_pushangle[33][3], 
g_clip_ammo[33], g_m249_tmpclip[33], oldweap[33]
new gmsgWeaponList, g_hasZoom[33], g_Reload[33], g_can[33], g_afterreload[33]

#define qbb95_WEAPONKEY		2491
#define hk23_WEAPONKEY		2492
#define mg36_WEAPONKEY		2493
#define mg3_WEAPONKEY		2494
#define m60e4_WEAPONKEY		2495
#define skull7_WEAPONKEY	2496
#define m134_WEAPONKEY		2497

#define qbb95_RELOAD_TIME	3.8
#define qbb95_SHOOT1			3
#define qbb95_SHOOT2			4
#define qbb95_RELOAD			1
#define qbb95_DRAW			2

#define hk23_RELOAD_TIME	3.9
#define hk23_SHOOT1		1
#define hk23_SHOOT2		2
#define hk23_RELOAD		3
#define hk23_DRAW		4

#define mg36_RELOAD_TIME	3.8
#define mg36_SHOOT1			1
#define mg36_SHOOT2			2
#define mg36_RELOAD			3
#define mg36_DRAW			4

#define mg3_RELOAD_TIME	4.8
#define mg3_SHOOT1		1
#define mg3_SHOOT2		2
#define mg3_RELOAD		3
#define mg3_DRAW		4

#define m60e4_RELOAD_TIME	3.8
#define m60e4_SHOOT1			1
#define m60e4_SHOOT2			2
#define m60e4_RELOAD			3
#define m60e4_DRAW			4

#define skull7_RELOAD_TIME	3.9
#define skull7_SHOOT1			1
#define skull7_SHOOT2			2
#define skull7_RELOAD			3
#define skull7_DRAW			4

#define m134_RELOAD_TIME	5.0
#define m134_DRAW_TIME 	1.1
#define m134_SHOOT1		1
#define m134_SHOOT2		2
#define m134_RELOAD		3
#define m134_DRAW			4
#define m134_FIRE_READY	5
#define m134_FIRE_AFTER	6

new const Fire_Sounds[][] = { "weapons/qbb95-1.wav", "weapons/hk23-1.wav", "weapons/mg36-1.wav", "weapons/mg3-1.wav", "weapons/m60e4-1.wav", "weapons/m249ex-1.wav", "weapons/m134-1.wav" }

new qbb95_V_MODEL[64] = "models/weapons/v_qbb95.mdl"
new qbb95_P_MODEL[64] = "models/weapons/p_qbb95.mdl"
new qbb95_W_MODEL[64] = "models/weapons/w_qbb95.mdl"

new hk23_V_MODEL[64] = "models/weapons/v_hk23.mdl"
new hk23_P_MODEL[64] = "models/weapons/p_hk23.mdl"
new hk23_W_MODEL[64] = "models/weapons/w_hk23.mdl"

new mg36_V_MODEL[64] = "models/weapons/v_mg36.mdl"
new mg36_P_MODEL[64] = "models/weapons/p_mg36.mdl"
new mg36_W_MODEL[64] = "models/weapons/w_mg36.mdl"

new mg3_V_MODEL[64] = "models/weapons/v_mg3.mdl"
new mg3_P_MODEL[64] = "models/weapons/p_mg3.mdl"
new mg3_W_MODEL[64] = "models/weapons/w_mg3.mdl"

new m60e4_V_MODEL[64] = "models/weapons/v_m60e4.mdl"
new m60e4_P_MODEL[64] = "models/weapons/p_m60e4.mdl"
new m60e4_W_MODEL[64] = "models/weapons/w_m60e4.mdl"

new skull7_V_MODEL[64] = "models/weapons/v_skull7.mdl"
new skull7_P_MODEL[64] = "models/weapons/p_skull7.mdl"
new skull7_W_MODEL[64] = "models/weapons/w_skull7.mdl"

new m134_s_V_MODEL[64] = "models/weapons/v_m134_s.mdl"
new m134_V_MODEL[64] = "models/weapons/v_m134.mdl"
new m134_P_MODEL[64] = "models/weapons/p_m134.mdl"
new m134_W_MODEL[64] = "models/weapons/w_m134.mdl"

new cvar_dmg_qbb95, cvar_recoil_qbb95, g_itemid_qbb95, cvar_clip_qbb95, cvar_spd_qbb95, cvar_qbb95_ammo, g_has_qbb95[33]

new cvar_dmg_hk23, cvar_recoil_hk23, g_itemid_hk23, cvar_clip_hk23, cvar_spd_hk23, cvar_hk23_ammo, g_has_hk23[33]

new cvar_dmg_mg36, cvar_recoil_mg36, g_itemid_mg36, cvar_clip_mg36, cvar_spd_mg36, cvar_mg36_ammo, g_has_mg36[33]

new cvar_dmg_mg3, cvar_recoil_mg3, g_itemid_mg3, cvar_clip_mg3, cvar_spd_mg3, cvar_mg3_ammo, g_has_mg3[33]

new cvar_dmg_m60e4, cvar_recoil_m60e4, g_itemid_m60e4, cvar_clip_m60e4, cvar_spd_m60e4, cvar_m60e4_ammo, g_has_m60e4[33]

new cvar_dmg_skull7, cvar_recoil_skull7, g_itemid_skull7, cvar_clip_skull7, cvar_spd_skull7, cvar_skull7_ammo, g_has_skull7[33]

new cvar_dmg_m134, cvar_dmg_m134_survivor, cvar_recoil_m134, g_itemid_m134, cvar_clip_m134, cvar_spd_m134, cvar_m134_ammo, cvar_surv_m134, g_has_m134[33]

const PRIMARY_WEAPONS_BIT_SUM = 
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
			"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
			"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
			"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
			"weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
	register_plugin("[ZP] Weapon: Machine Guns", "1.0", "LARS-DAY[BR]EAKER")
	register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
	register_event("CurWeapon","CurrentWeapon","be","1=1")
	RegisterHam(Ham_Item_AddToPlayer, "weapon_m249", "fw_qbb95_AddToPlayer")
	RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
	for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
	if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_qbb95_PrimaryAttack")
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_qbb95_PrimaryAttack_Post", 1)
	RegisterHam(Ham_Item_PostFrame, "weapon_m249", "qbb95_ItemPostFrame")
	RegisterHam(Ham_Weapon_Reload, "weapon_m249", "qbb95_Reload")
	RegisterHam(Ham_Weapon_Reload, "weapon_m249", "qbb95_Reload_Post", 1)
	RegisterHam(Ham_Item_Holster, "weapon_m249", "fw_mg36_Holster_Post", 1)
	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
	register_forward(FM_SetModel, "fw_SetModel")
	register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
	register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
	register_forward(FM_CmdStart, "fw_CmdStart")
	
	gmsgWeaponList = get_user_msgid("WeaponList")
	g_MaxPlayers = get_maxplayers()
		
	RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)

	cvar_dmg_qbb95 = register_cvar("zp_qbb95_dmg", "1.15")
	cvar_recoil_qbb95 = register_cvar("zp_qbb95_recoil", "0.35")
	cvar_clip_qbb95 = register_cvar("zp_qbb95_clip", "60")
	cvar_spd_qbb95 = register_cvar("zp_qbb95_spd", "0.8")
	cvar_qbb95_ammo = register_cvar("zp_qbb95_ammo", "200")
	
	cvar_dmg_hk23 = register_cvar("zp_hk23_dmg", "0.95")
	cvar_recoil_hk23 = register_cvar("zp_hk23_recoil", "0.35")
	cvar_clip_hk23 = register_cvar("zp_hk23_clip", "80")
	cvar_spd_hk23 = register_cvar("zp_hk23_spd", "0.8")
	cvar_hk23_ammo = register_cvar("zp_hk23_ammo", "200")
	
	cvar_dmg_mg36 = register_cvar("zp_mg36_dmg", "1.05")
	cvar_recoil_mg36 = register_cvar("zp_mg36_recoil", "0.35")
	cvar_clip_mg36 = register_cvar("zp_mg36_clip", "80")
	cvar_spd_mg36 = register_cvar("zp_mg36_spd", "0.8")
	cvar_mg36_ammo = register_cvar("zp_mg36_ammo", "200")
	
	cvar_dmg_mg3 = register_cvar("zp_mg3_dmg", "3.15")
	cvar_recoil_mg3 = register_cvar("zp_mg3_recoil", "0.45")
	cvar_clip_mg3 = register_cvar("zp_mg3_clip", "80")
	cvar_spd_mg3 = register_cvar("zp_mg3_spd", "1.0")
	cvar_mg3_ammo = register_cvar("zp_mg3_ammo", "200")
	
	cvar_dmg_m60e4 = register_cvar("zp_m60e4_dmg", "2.15")
	cvar_recoil_m60e4 = register_cvar("zp_m60e4_recoil", "0.35")
	cvar_clip_m60e4 = register_cvar("zp_m60e4_clip", "60")
	cvar_spd_m60e4 = register_cvar("zp_m60e4_spd", "0.8")
	cvar_m60e4_ammo = register_cvar("zp_m60e4_ammo", "200")
	
	cvar_dmg_skull7 = register_cvar("zp_skull7_dmg", "2.15")
	cvar_recoil_skull7 = register_cvar("zp_skull7_recoil", "0.35")
	cvar_clip_skull7 = register_cvar("zp_skull7_clip", "60")
	cvar_spd_skull7 = register_cvar("zp_skull7_spd", "1.0")
	cvar_skull7_ammo = register_cvar("zp_skull7_ammo", "200")
	
	cvar_dmg_m134 = register_cvar("zp_m134_dmg", "2.15")
	cvar_dmg_m134_survivor = register_cvar("zp_m134_dmg_survivor", "2.15")
	cvar_recoil_m134 = register_cvar("zp_m134_recoil", "0.25")
	cvar_clip_m134 = register_cvar("zp_m134_clip", "200")
	cvar_spd_m134 = register_cvar("zp_m134_spd", "0.75")
	cvar_m134_ammo = register_cvar("zp_m134_ammo", "200")
	cvar_surv_m134 = register_cvar("zp_m134_givesurvivor", "1")
			
	g_itemid_qbb95 = zp_register_extra_item("QBB95", 14, ZP_TEAM_HUMAN)
	g_itemid_hk23 = zp_register_extra_item("HK-23", 14, ZP_TEAM_HUMAN)
	g_itemid_mg3 = zp_register_extra_item("MG3", 14, ZP_TEAM_HUMAN)
	g_itemid_mg36 = zp_register_extra_item("MG36", 14, ZP_TEAM_HUMAN)
	g_itemid_m60e4 = zp_register_extra_item("M60E4", 14, ZP_TEAM_HUMAN)
	g_itemid_skull7 = zp_register_extra_item("Skull-7", 14, ZP_TEAM_HUMAN)
	g_itemid_m134 = zp_register_extra_item("M134-EX", 14, ZP_TEAM_HUMAN)
}

public plugin_precache()
{
	for(new i = 0; i < sizeof Fire_Sounds; i++)
	precache_sound(Fire_Sounds[i])	

	precache_model(qbb95_V_MODEL)
	precache_model(qbb95_P_MODEL)
	precache_model(qbb95_W_MODEL)
	
	precache_model(hk23_V_MODEL)
	precache_model(hk23_P_MODEL)
	precache_model(hk23_W_MODEL)
	
	precache_model(mg36_V_MODEL)
	precache_model(mg36_P_MODEL)
	precache_model(mg36_W_MODEL)
	
	precache_model(mg3_V_MODEL)
	precache_model(mg3_P_MODEL)
	precache_model(mg3_W_MODEL)
	
	precache_model(m60e4_V_MODEL)
	precache_model(m60e4_P_MODEL)
	precache_model(m60e4_W_MODEL)
	
	precache_model(skull7_V_MODEL)
	precache_model(skull7_P_MODEL)
	precache_model(skull7_W_MODEL)
	
	precache_model(m134_s_V_MODEL)
	precache_model(m134_V_MODEL)
	precache_model(m134_P_MODEL)
	precache_model(m134_W_MODEL)

	precache_sound("weapons/qbb95_clipin.wav")
	precache_sound("weapons/qbb95_clipon.wav")
	precache_sound("weapons/qbb95_clipout.wav")
	precache_sound("weapons/qbb95_draw.wav")
	
	precache_sound("weapons/hk23_foley1.wav")
	precache_sound("weapons/hk23_foley2.wav")
	precache_sound("weapons/hk23_foley3.wav")
	precache_sound("weapons/hk23_draw.wav")	
	
	precache_sound("weapons/mg36_clipin.wav")
	precache_sound("weapons/mg36_clipout.wav")
	precache_sound("weapons/mg36_boltfull.wav")
	precache_sound("weapons/mg36_draw.wav")
	
	precache_sound("weapons/mg3_open.wav")
	precache_sound("weapons/mg3_clipin.wav")
	precache_sound("weapons/mg3_clipout.wav")
	precache_sound("weapons/mg3_cliplock.wav")
	precache_sound("weapons/mg3_close.wav")
	
	precache_sound("weapons/m60e4_clipin1.wav")
	precache_sound("weapons/m60e4_clipin2.wav")
	precache_sound("weapons/m60e4_clipin3.wav")
	precache_sound("weapons/m60e4_clipin4.wav")
	precache_sound("weapons/m60e4_clipout1.wav")
	precache_sound("weapons/m60e4_clipout2.wav")
	
	precache_sound("weapons/m249ex_clipin1.wav")
	precache_sound("weapons/m249ex_clipin2.wav")
	precache_sound("weapons/m249ex_clipin3.wav")
	precache_sound("weapons/m249ex_clipout1.wav")
	precache_sound("weapons/m249ex_clipout2.wav")
	
	precache_sound("weapons/m134_spindown.wav")
	precache_sound("weapons/m134_spinup.wav")
	precache_sound("weapons/m134_pinpull.wav")
  	precache_sound("weapons/m134_clipoff.wav") 
  	precache_sound("weapons/m134_clipon.wav") 

	precache_generic("sprites/zm_weapon_qbb95.txt")
	precache_generic("sprites/zm_cso/640hud25.spr")
	precache_generic("sprites/zm_cso/640hud7.spr")
	register_clcmd("zm_weapon_qbb95", "weapon_hook")	
	
	precache_generic("sprites/zm_weapon_hk23.txt")
	precache_generic("sprites/zm_cso/640hud44.spr")
	precache_generic("sprites/zm_cso/640hud7.spr")
	register_clcmd("zm_weapon_hk23", "weapon_hook")	
	
	precache_generic("sprites/zm_weapon_mg36.txt")
	precache_generic("sprites/zm_cso/640hud58.spr")
	precache_generic("sprites/zm_cso/640hud7.spr")
	register_clcmd("zm_weapon_mg36", "weapon_hook")	
	
	precache_generic("sprites/zm_weapon_mg3.txt")
	precache_generic("sprites/zm_cso/640hud28.spr")
	precache_generic("sprites/zm_cso/640hud7.spr")
	register_clcmd("zm_weapon_mg3", "weapon_hook")	
	
	precache_generic("sprites/zm_weapon_m60e4.txt")
	precache_generic("sprites/zm_cso/640hud56.spr")
	precache_generic("sprites/zm_cso/640hud7.spr")
	register_clcmd("zm_weapon_m60e4", "weapon_hook")
	
	precache_generic("sprites/zm_weapon_skull7.txt")
	precache_generic("sprites/zm_cso/640hud51.spr")
	precache_generic("sprites/zm_cso/640hud7.spr")
	register_clcmd("zm_weapon_skull7", "weapon_hook")
	
	precache_generic("sprites/zm_weapon_m134.txt")
	precache_generic("sprites/zm_cso/640hud62.spr")
	precache_generic("sprites/zm_cso/640hud7.spr")
	register_clcmd("zm_weapon_m134", "weapon_hook")	

	register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

public weapon_hook(id)
{
	engclient_cmd(id, "weapon_m249")
	return PLUGIN_HANDLED
}

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
	if(!is_user_alive(iAttacker))
		return

	new g_currentweapon = get_user_weapon(iAttacker)

	if(g_currentweapon != CSW_M249) return
	
	if(!g_has_qbb95[iAttacker] && !g_has_hk23[iAttacker] && !g_has_mg36[iAttacker] && !g_has_mg3[iAttacker] && !g_has_m60e4[iAttacker] && !g_has_skull7[iAttacker] && !g_has_m134[iAttacker]) return

	static Float:flEnd[3]
	get_tr2(ptr, TR_vecEndPos, flEnd)
	
	if(iEnt)
	{
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_DECAL)
		write_coord_f(flEnd[0])
		write_coord_f(flEnd[1])
		write_coord_f(flEnd[2])
		write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
		write_short(iEnt)
		message_end()
	}
	else
	{
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_WORLDDECAL)
		write_coord_f(flEnd[0])
		write_coord_f(flEnd[1])
		write_coord_f(flEnd[2])
		write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
		message_end()
	}
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
	write_byte(TE_GUNSHOTDECAL)
	write_coord_f(flEnd[0])
	write_coord_f(flEnd[1])
	write_coord_f(flEnd[2])
	write_short(iAttacker)
	write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
	message_end()
}

public fwPrecacheEvent_Post(type, const name[])
{
	if (equal("events/m249.sc", name))
	{
		g_orig_event_m249 = get_orig_retval()
		return FMRES_HANDLED
	}
	return FMRES_IGNORED
}

public zp_user_humanized_post(id, surv)
{
	g_has_qbb95[id] = false
	g_has_hk23[id] = false
	g_has_mg36[id] = false
	g_has_mg3[id] = false
	g_has_m60e4[id] = false
	g_has_skull7[id] = false
	g_has_m134[id] = false
	
	if(surv && get_pcvar_num(cvar_surv_m134)) give_m134(id)
}

public client_connect(id)
{
	g_has_qbb95[id] = false
	g_has_hk23[id] = false
	g_has_mg36[id] = false
	g_has_mg3[id] = false
	g_has_m60e4[id] = false
	g_has_skull7[id] = false
	g_has_m134[id] = false
}

public client_disconnect(id)
{
	g_has_qbb95[id] = false
	g_has_hk23[id] = false
	g_has_mg36[id] = false
	g_has_mg3[id] = false
	g_has_m60e4[id] = false
	g_has_skull7[id] = false
	g_has_m134[id] = false
}

public zp_user_infected_post(id)
{
	if (zp_get_user_zombie(id))
	{
		g_has_qbb95[id] = false
		g_has_hk23[id] = false
		g_has_mg36[id] = false
		g_has_mg3[id] = false
		g_has_m60e4[id] = false
		g_has_skull7[id] = false
		g_has_m134[id] = false
	}
}

public fw_SetModel(entity, model[])
{
	if(!is_valid_ent(entity))
		return FMRES_IGNORED
	
	static szClassName[33]
	entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
		
	if(!equal(szClassName, "weaponbox"))
		return FMRES_IGNORED
	
	static iOwner
	
	iOwner = entity_get_edict(entity, EV_ENT_owner)
	
	if(equal(model, "models/w_m249.mdl"))
	{
		static iStoredAugID
		
		iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m249", entity)
	
		if(!is_valid_ent(iStoredAugID))
			return FMRES_IGNORED
	
		if(g_has_qbb95[iOwner])
		{
			entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, qbb95_WEAPONKEY)
			
			g_has_qbb95[iOwner] = false
			
			entity_set_model(entity, qbb95_W_MODEL)
			
			return FMRES_SUPERCEDE
		}
		else if(g_has_hk23[iOwner])
		{
			entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, hk23_WEAPONKEY)
			
			g_has_hk23[iOwner] = false
			
			entity_set_model(entity, hk23_W_MODEL)
			
			return FMRES_SUPERCEDE
		}
		else if(g_has_mg36[iOwner])
		{
			entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, mg36_WEAPONKEY)
			
			g_has_mg36[iOwner] = false
			
			entity_set_model(entity, mg36_W_MODEL)
			
			return FMRES_SUPERCEDE
		}
		else if(g_has_mg3[iOwner])
		{
			entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, mg3_WEAPONKEY)
			
			g_has_mg3[iOwner] = false
			
			entity_set_model(entity, mg3_W_MODEL)
			
			return FMRES_SUPERCEDE
		}
		else if(g_has_m60e4[iOwner])
		{
			entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, m60e4_WEAPONKEY)
			
			g_has_m60e4[iOwner] = false
			
			entity_set_model(entity, m60e4_W_MODEL)
			
			return FMRES_SUPERCEDE
		}
		else if(g_has_skull7[iOwner])
		{
			entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, skull7_WEAPONKEY)
			
			g_has_skull7[iOwner] = false
			
			entity_set_model(entity, skull7_W_MODEL)
			
			return FMRES_SUPERCEDE
		}
		else if(g_has_m134[iOwner])
		{
			entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, m134_WEAPONKEY)
			
			g_has_m134[iOwner] = false
			
			entity_set_model(entity, m134_W_MODEL)
			
			return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}

public user_can(id) 
{
	g_can[id] = 2
}

public user_can2(id) 
{
	g_can[id] = 0
}

public give_qbb95(id)
{
	drop_weapons(id, 1)
	new iWep2 = give_item(id,"weapon_m249")
	if( iWep2 > 0 )
	{
		cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_qbb95))
		cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_qbb95_ammo))	
		UTIL_PlayWeaponAnimation(id, qbb95_DRAW)
		set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("zm_weapon_qbb95")
		write_byte(3)
		write_byte(200)
		write_byte(-1)
		write_byte(-1)
		write_byte(0)
		write_byte(4)
		write_byte(CSW_M249)
		message_end()
	}
	g_has_qbb95[id] = true
}

public give_hk23(id)
{
	drop_weapons(id, 1)
	new iWep2 = give_item(id,"weapon_m249")
	if( iWep2 > 0 )
	{
		cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_hk23))
		cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_hk23_ammo))	
		UTIL_PlayWeaponAnimation(id, hk23_DRAW)
		set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("zm_weapon_hk23")
		write_byte(3)
		write_byte(200)
		write_byte(-1)
		write_byte(-1)
		write_byte(0)
		write_byte(4)
		write_byte(CSW_M249)
		message_end()
	}
	g_has_hk23[id] = true
}

public give_mg36(id)
{
	drop_weapons(id, 1)
	new iWep2 = give_item(id,"weapon_m249")
	if( iWep2 > 0 )
	{
		cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_mg36))
		cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_mg36_ammo))	
		UTIL_PlayWeaponAnimation(id, mg36_DRAW)
		set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("zm_weapon_mg36")
		write_byte(3)
		write_byte(200)
		write_byte(-1)
		write_byte(-1)
		write_byte(0)
		write_byte(4)
		write_byte(CSW_M249)
		message_end()
	}
	g_has_mg36[id] = true
}

public give_mg3(id)
{
	drop_weapons(id, 1)
	new iWep2 = give_item(id,"weapon_m249")
	if( iWep2 > 0 )
	{
		cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_mg3))
		cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_mg3_ammo))	
		UTIL_PlayWeaponAnimation(id, mg3_DRAW)
		set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("zm_weapon_mg3")
		write_byte(3)
		write_byte(200)
		write_byte(-1)
		write_byte(-1)
		write_byte(0)
		write_byte(4)
		write_byte(CSW_M249)
		message_end()
	}
	g_has_mg3[id] = true
}

public give_m60e4(id)
{
	drop_weapons(id, 1)
	new iWep2 = give_item(id,"weapon_m249")
	if( iWep2 > 0 )
	{
		cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_m60e4))
		cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_m60e4_ammo))	
		UTIL_PlayWeaponAnimation(id, m60e4_DRAW)
		set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("zm_weapon_m60e4")
		write_byte(3)
		write_byte(200)
		write_byte(-1)
		write_byte(-1)
		write_byte(0)
		write_byte(4)
		write_byte(CSW_M249)
		message_end()
	}
	g_has_m60e4[id] = true
}

public give_skull7(id)
{
	drop_weapons(id, 1)
	new iWep2 = give_item(id,"weapon_m249")
	if( iWep2 > 0 )
	{
		cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_skull7))
		cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_skull7_ammo))	
		UTIL_PlayWeaponAnimation(id, skull7_DRAW)
		set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("zm_weapon_skull7")
		write_byte(3)
		write_byte(200)
		write_byte(-1)
		write_byte(-1)
		write_byte(0)
		write_byte(4)
		write_byte(CSW_M249)
		message_end()
	}
	g_has_skull7[id] = true
}

public give_m134(id)
{
	drop_weapons(id, 1)
	new iWep2 = give_item(id,"weapon_m249")
	if( iWep2 > 0 )
	{
		cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_m134))
		cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_m134_ammo))	
		UTIL_PlayWeaponAnimation(id, m134_DRAW)
		set_pdata_float(id, m_flNextAttack, m134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)

		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("zm_weapon_m134")
		write_byte(3)
		write_byte(200)
		write_byte(-1)
		write_byte(-1)
		write_byte(0)
		write_byte(4)
		write_byte(CSW_M249)
		message_end()
	}
	g_has_m134[id] = true
}

public zp_extra_item_selected(id, itemid)
{
	if(itemid == g_itemid_qbb95) give_qbb95(id)
	else if(itemid == g_itemid_hk23) give_hk23(id)
	else if(itemid == g_itemid_mg36) give_mg36(id)
	else if(itemid == g_itemid_mg3) give_mg3(id)
	else if(itemid == g_itemid_m60e4) give_m60e4(id)
	else if(itemid == g_itemid_skull7) give_skull7(id)
	else if(itemid == g_itemid_m134) give_m134(id)
}

public fw_qbb95_AddToPlayer(qbb95, id)
{
	if(!is_valid_ent(qbb95) || !is_user_connected(id))
		return HAM_IGNORED
	
	if(entity_get_int(qbb95, EV_INT_WEAPONKEY) == qbb95_WEAPONKEY)
	{
		g_has_qbb95[id] = true
		
		entity_set_int(qbb95, EV_INT_WEAPONKEY, 0)
		
		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("zm_weapon_qbb95")
		write_byte(3)
		write_byte(200)
		write_byte(-1)
		write_byte(-1)
		write_byte(0)
		write_byte(4)
		write_byte(CSW_M249)
		message_end()

		return HAM_HANDLED
	}
	else if(entity_get_int(qbb95, EV_INT_WEAPONKEY) == hk23_WEAPONKEY)
	{
		g_has_hk23[id] = true
		
		entity_set_int(qbb95, EV_INT_WEAPONKEY, 0)
		
		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("zm_weapon_hk23")
		write_byte(3)
		write_byte(200)
		write_byte(-1)
		write_byte(-1)
		write_byte(0)
		write_byte(4)
		write_byte(CSW_M249)
		message_end()

		return HAM_HANDLED
	}
	else if(entity_get_int(qbb95, EV_INT_WEAPONKEY) == mg36_WEAPONKEY)
	{
		g_has_mg36[id] = true
		
		entity_set_int(qbb95, EV_INT_WEAPONKEY, 0)
		
		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("zm_weapon_mg36")
		write_byte(3)
		write_byte(200)
		write_byte(-1)
		write_byte(-1)
		write_byte(0)
		write_byte(4)
		write_byte(CSW_M249)
		message_end()

		return HAM_HANDLED
	}
	else if(entity_get_int(qbb95, EV_INT_WEAPONKEY) == mg3_WEAPONKEY)
	{
		g_has_mg3[id] = true
		
		entity_set_int(qbb95, EV_INT_WEAPONKEY, 0)
		
		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("zm_weapon_mg3")
		write_byte(3)
		write_byte(200)
		write_byte(-1)
		write_byte(-1)
		write_byte(0)
		write_byte(4)
		write_byte(CSW_M249)
		message_end()

		return HAM_HANDLED
	}
	else if(entity_get_int(qbb95, EV_INT_WEAPONKEY) == m60e4_WEAPONKEY)
	{
		g_has_m60e4[id] = true
		
		entity_set_int(qbb95, EV_INT_WEAPONKEY, 0)
		
		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("zm_weapon_m60e4")
		write_byte(3)
		write_byte(200)
		write_byte(-1)
		write_byte(-1)
		write_byte(0)
		write_byte(4)
		write_byte(CSW_M249)
		message_end()

		return HAM_HANDLED
	}
	else if(entity_get_int(qbb95, EV_INT_WEAPONKEY) == skull7_WEAPONKEY)
	{
		g_has_skull7[id] = true
		
		entity_set_int(qbb95, EV_INT_WEAPONKEY, 0)
		
		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("zm_weapon_skull7")
		write_byte(3)
		write_byte(200)
		write_byte(-1)
		write_byte(-1)
		write_byte(0)
		write_byte(4)
		write_byte(CSW_M249)
		message_end()

		return HAM_HANDLED
	}
	else if(entity_get_int(qbb95, EV_INT_WEAPONKEY) == m134_WEAPONKEY)
	{
		g_has_m134[id] = true
		
		entity_set_int(qbb95, EV_INT_WEAPONKEY, 0)
		
		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("zm_weapon_m134")
		write_byte(3)
		write_byte(200)
		write_byte(-1)
		write_byte(-1)
		write_byte(0)
		write_byte(4)
		write_byte(CSW_M249)
		message_end()

		return HAM_HANDLED
	}
	else
	{
		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("weapon_m249")
		write_byte(3)
		write_byte(200)
		write_byte(-1)
		write_byte(-1)
		write_byte(0)
		write_byte(4)
		write_byte(CSW_M249)
		message_end()
	}
	return HAM_IGNORED
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
	if (use_type == USE_STOPPED && is_user_connected(caller))
		replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
	static owner
	owner = fm_cs_get_weapon_ent_owner(weapon_ent)
	
	static weaponid
	weaponid = cs_get_weapon_id(weapon_ent)
	
	replace_weapon_models(owner, weaponid)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
	if ((eventid != g_orig_event_m249) || !g_IsInPrimaryAttack)
		return FMRES_IGNORED
		
	if (!(1 <= invoker <= g_MaxPlayers))
		return FMRES_IGNORED

	playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
	return FMRES_SUPERCEDE
}

public CurrentWeapon(id)
{
	replace_weapon_models(id, read_data(2))

	if(read_data(2) != CSW_M249 || !g_has_qbb95[id] && !g_has_hk23[id] && !g_has_mg36[id] && !g_has_mg3[id] && !g_has_m60e4[id] && !g_has_skull7[id] && !g_has_m134[id])
		return
     
	static Float:iSpeed
	if(g_has_qbb95[id])
		iSpeed = get_pcvar_float(cvar_spd_qbb95)
	else if(g_has_hk23[id])
		iSpeed = get_pcvar_float(cvar_spd_hk23)
	else if(g_has_mg36[id])
		iSpeed = get_pcvar_float(cvar_spd_mg36)
	else if(g_has_mg3[id])
		iSpeed = get_pcvar_float(cvar_spd_mg3)
	else if(g_has_m60e4[id])
		iSpeed = get_pcvar_float(cvar_spd_m60e4)
	else if(g_has_skull7[id])
		iSpeed = get_pcvar_float(cvar_spd_skull7)
	else if(g_has_m134[id])
		iSpeed = get_pcvar_float(cvar_spd_m134)
     
	static weapon[32],Ent
	get_weaponname(read_data(2),weapon,31)
	Ent = find_ent_by_owner(-1,weapon,id)
	if(Ent)
	{
		static Float:Delay, Float:M_Delay
		Delay = get_pdata_float( Ent, 46, 4) * iSpeed
		M_Delay = get_pdata_float( Ent, 47, 4) * iSpeed
		if (Delay > 0.0)
		{
			set_pdata_float(Ent, 46, Delay, 4)
			set_pdata_float(Ent, 47, M_Delay, 4)
		}
	}
}

replace_weapon_models(id, weaponid)
{
	switch (weaponid)
	{
		case CSW_M249:
		{
			if(g_has_qbb95[id])
			{
				set_pev(id, pev_viewmodel2, qbb95_V_MODEL)
				set_pev(id, pev_weaponmodel2, qbb95_P_MODEL)
				if(oldweap[id] != CSW_M249) 
				{
					UTIL_PlayWeaponAnimation(id, qbb95_DRAW)
					set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

					message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
					write_string("zm_weapon_qbb95")
					write_byte(3)
					write_byte(200)
					write_byte(-1)
					write_byte(-1)
					write_byte(0)
					write_byte(4)
					write_byte(CSW_M249)
					message_end()
				}
			}
			else if(g_has_hk23[id])
			{
				set_pev(id, pev_viewmodel2, hk23_V_MODEL)
				set_pev(id, pev_weaponmodel2, hk23_P_MODEL)
				if(oldweap[id] != CSW_M249) 
				{
					UTIL_PlayWeaponAnimation(id, hk23_DRAW)
					set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

					message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
					write_string("zm_weapon_hk23")
					write_byte(3)
					write_byte(200)
					write_byte(-1)
					write_byte(-1)
					write_byte(0)
					write_byte(4)
					write_byte(CSW_M249)
					message_end()
				}
			}
			else if(g_has_mg36[id])
			{
				set_pev(id, pev_viewmodel2, mg36_V_MODEL)
				set_pev(id, pev_weaponmodel2, mg36_P_MODEL)
				if(oldweap[id] != CSW_M249) 
				{
					UTIL_PlayWeaponAnimation(id, mg36_DRAW)
					set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

					message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
					write_string("zm_weapon_mg36")
					write_byte(3)
					write_byte(200)
					write_byte(-1)
					write_byte(-1)
					write_byte(0)
					write_byte(4)
					write_byte(CSW_M249)
					message_end()
				}
			}
			else if(g_has_mg3[id])
			{
				set_pev(id, pev_viewmodel2, mg3_V_MODEL)
				set_pev(id, pev_weaponmodel2, mg3_P_MODEL)
				if(oldweap[id] != CSW_M249) 
				{
					UTIL_PlayWeaponAnimation(id, mg3_DRAW)
					set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

					message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
					write_string("zm_weapon_mg3")
					write_byte(3)
					write_byte(200)
					write_byte(-1)
					write_byte(-1)
					write_byte(0)
					write_byte(4)
					write_byte(CSW_M249)
					message_end()
				}
			}
			else if(g_has_m60e4[id])
			{
				set_pev(id, pev_viewmodel2, m60e4_V_MODEL)
				set_pev(id, pev_weaponmodel2, m60e4_P_MODEL)
				if(oldweap[id] != CSW_M249) 
				{
					UTIL_PlayWeaponAnimation(id, m60e4_DRAW)
					set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

					message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
					write_string("zm_weapon_m60e4")
					write_byte(3)
					write_byte(200)
					write_byte(-1)
					write_byte(-1)
					write_byte(0)
					write_byte(4)
					write_byte(CSW_M249)
					message_end()
				}
			}
			else if(g_has_skull7[id])
			{
				set_pev(id, pev_viewmodel2, skull7_V_MODEL)
				set_pev(id, pev_weaponmodel2, skull7_P_MODEL)
				if(oldweap[id] != CSW_M249) 
				{
					UTIL_PlayWeaponAnimation(id, skull7_DRAW)
					set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

					message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
					write_string("zm_weapon_skull7")
					write_byte(3)
					write_byte(200)
					write_byte(-1)
					write_byte(-1)
					write_byte(0)
					write_byte(4)
					write_byte(CSW_M249)
					message_end()
				}
			}
			if(g_has_m134[id])
			{
				if(zp_get_user_survivor(id)) 
					set_pev(id, pev_viewmodel2, m134_s_V_MODEL)
				else
					set_pev(id, pev_viewmodel2, m134_V_MODEL)

				set_pev(id, pev_weaponmodel2, m134_P_MODEL)
	
				message_begin(MSG_ONE, get_user_msgid("CurWeapon"), {0,0,0}, id) 
				write_byte(1) 
				write_byte(CSW_KNIFE) 
				write_byte(0) 
				message_end()

				if(oldweap[id] != CSW_M249) 
				{
					UTIL_PlayWeaponAnimation(id, m134_DRAW)
					set_pdata_float(id, m_flNextAttack, m134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)

					message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
					write_string("zm_weapon_m134")
					write_byte(3)
					write_byte(200)
					write_byte(-1)
					write_byte(-1)
					write_byte(0)
					write_byte(4)
					write_byte(CSW_M249)
					message_end()
				}
			}
		}
	}
	if(weaponid != CSW_M249)
	{
		remove_task(id)
		g_can[id] = 0
		g_afterreload[id] = 0
		if(oldweap[id] == CSW_M249 && g_has_m134[id]) 
		{
			message_begin(MSG_ONE, get_user_msgid("CurWeapon"), {0,0,0}, id) 
			write_byte(1) 
			write_byte(CSW_KNIFE) 
			write_byte(0) 
			message_end()
		}
	}
	oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
	if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_M249 || !g_has_qbb95[Player] && !g_has_hk23[Player] && !g_has_mg36[Player] && !g_has_mg3[Player] && !g_has_m60e4[Player] && !g_has_skull7[Player] && !g_has_m134[Player]))
		return FMRES_IGNORED
	
	set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
	return FMRES_HANDLED
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
	if (victim != attacker && is_user_connected(attacker))
	{
		if(get_user_weapon(attacker) == CSW_M249)
		{
			if(g_has_qbb95[attacker])
				SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_qbb95))
			else if(g_has_hk23[attacker])
				SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_hk23))
			else if(g_has_mg36[attacker])
				SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_mg36))
			else if(g_has_mg3[attacker])
				SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_mg3))
			else if(g_has_m60e4[attacker])
				SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_m60e4))
			else if(g_has_skull7[attacker])
				SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_skull7))
			else if(g_has_m134[attacker])
			{
				if(zp_get_user_survivor(attacker))
				{
					SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_m134_survivor))
				}else {
					SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_m134))
				}
			}
		}
	}
}

public message_DeathMsg(msg_id, msg_dest, id)
{
	static szTruncatedWeapon[33], iAttacker, iVictim
	
	get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
	
	iAttacker = get_msg_arg_int(1)
	iVictim = get_msg_arg_int(2)
	
	if(!is_user_connected(iAttacker) || iAttacker == iVictim)
		return PLUGIN_CONTINUE
	
	if(equal(szTruncatedWeapon, "m249") && get_user_weapon(iAttacker) == CSW_M249)
	{
		if(g_has_qbb95[iAttacker])
			set_msg_arg_string(4, "qbb95")
		else if(g_has_hk23[iAttacker])
			set_msg_arg_string(4, "hk23") 
		else if(g_has_mg36[iAttacker])
			set_msg_arg_string(4, "mg36")
		else if(g_has_mg3[iAttacker])
			set_msg_arg_string(4, "mg3")
		else if(g_has_m60e4[iAttacker])
			set_msg_arg_string(4, "m60e4")
		else if(g_has_skull7[iAttacker])
			set_msg_arg_string(4, "skull7")
		else if(g_has_m134[iAttacker])
			set_msg_arg_string(4, "m134")
	}
	return PLUGIN_CONTINUE
}

public fw_qbb95_PrimaryAttack(Weapon)
{
	new Player = get_pdata_cbase(Weapon, 41, 4)
	
	if(g_has_m134[Player])
	{

	g_IsInPrimaryAttack = 1

	if(g_afterreload[Player])
	{
		g_afterreload[Player] = 0
		return HAM_SUPERCEDE
	}
	new Float:flNextAttack = get_pdata_float(Player, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

	if(flNextAttack > 0.0)
		return HAM_IGNORED

	new szClip, szAmmo
	get_user_weapon(Player, szClip, szAmmo)

	if(!g_can[Player] || g_can[Player] == 3)
	{
		if(szClip <= 0)
		{
			UTIL_PlayWeaponAnimation(Player,m134_FIRE_AFTER)
			set_pdata_float(Player, m_flNextAttack, m134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
			return HAM_SUPERCEDE
		}
		set_task(1.0,"user_can",Player)
		g_can[Player] = 1
		set_pdata_float(Player, m_flNextAttack, 1.1, PLAYER_LINUX_XTRA_OFF)
		UTIL_PlayWeaponAnimation(Player,m134_FIRE_READY)
		return HAM_SUPERCEDE
	}
	pev(Player,pev_punchangle,cl_pushangle[Player])
	
	g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
	return HAM_HANDLED
	}
	
	if (!g_has_qbb95[Player] && !g_has_hk23[Player] && !g_has_mg36[Player] && !g_has_mg3[Player] && !g_has_m60e4[Player] && !g_has_skull7[Player])
		return HAM_IGNORED
	
	g_IsInPrimaryAttack = 1
	pev(Player,pev_punchangle,cl_pushangle[Player])
	
	g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
	return HAM_IGNORED
}

public fw_qbb95_PrimaryAttack_Post(Weapon)
{
	g_IsInPrimaryAttack = 0
	new Player = get_pdata_cbase(Weapon, 41, 4)
	
	new szClip, szAmmo
	get_user_weapon(Player, szClip, szAmmo)
	
	if(!is_user_alive(Player))
		return

	if(g_has_qbb95[Player])
	{
		if (!g_clip_ammo[Player])
			return

		new Float:push[3]
		pev(Player,pev_punchangle,push)
		xs_vec_sub(push,cl_pushangle[Player],push)
		
		xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_qbb95),push)
		xs_vec_add(push,cl_pushangle[Player],push)
		set_pev(Player,pev_punchangle,push)
		
		emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
		UTIL_PlayWeaponAnimation(Player, random_num(qbb95_SHOOT1, qbb95_SHOOT2))
	}
	else if(g_has_hk23[Player])
	{
		if (!g_clip_ammo[Player])
			return

		new Float:push[3]
		pev(Player,pev_punchangle,push)
		xs_vec_sub(push,cl_pushangle[Player],push)
		
		xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_hk23),push)
		xs_vec_add(push,cl_pushangle[Player],push)
		set_pev(Player,pev_punchangle,push)
		
		emit_sound(Player, CHAN_WEAPON, Fire_Sounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
		UTIL_PlayWeaponAnimation(Player, random_num(hk23_SHOOT1, hk23_SHOOT2))
	}
	else if(g_has_mg36[Player])
	{
		if (!g_clip_ammo[Player])
			return

		new Float:push[3]
		pev(Player,pev_punchangle,push)
		xs_vec_sub(push,cl_pushangle[Player],push)
		
		xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_mg36),push)
		xs_vec_add(push,cl_pushangle[Player],push)
		set_pev(Player,pev_punchangle,push)
		
		emit_sound(Player, CHAN_WEAPON, Fire_Sounds[2], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
		UTIL_PlayWeaponAnimation(Player, random_num(mg36_SHOOT1, mg36_SHOOT2))
	}
	else if(g_has_mg3[Player])
	{
		if (!g_clip_ammo[Player])
			return

		new Float:push[3]
		pev(Player,pev_punchangle,push)
		xs_vec_sub(push,cl_pushangle[Player],push)
		
		xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_mg3),push)
		xs_vec_add(push,cl_pushangle[Player],push)
		set_pev(Player,pev_punchangle,push)
		
		emit_sound(Player, CHAN_WEAPON, Fire_Sounds[3], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
		UTIL_PlayWeaponAnimation(Player, random_num(mg3_SHOOT1, mg3_SHOOT2))
	}
	else if(g_has_m60e4[Player])
	{
		if (!g_clip_ammo[Player])
			return

		new Float:push[3]
		pev(Player,pev_punchangle,push)
		xs_vec_sub(push,cl_pushangle[Player],push)
		
		xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_m60e4),push)
		xs_vec_add(push,cl_pushangle[Player],push)
		set_pev(Player,pev_punchangle,push)
		
		emit_sound(Player, CHAN_WEAPON, Fire_Sounds[4], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
		UTIL_PlayWeaponAnimation(Player, random_num(m60e4_SHOOT1, m60e4_SHOOT2))
	}
	else if(g_has_skull7[Player])
	{
		if (!g_clip_ammo[Player])
			return

		new Float:push[3]
		pev(Player,pev_punchangle,push)
		xs_vec_sub(push,cl_pushangle[Player],push)
		
		xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_skull7),push)
		xs_vec_add(push,cl_pushangle[Player],push)
		set_pev(Player,pev_punchangle,push)
		
		emit_sound(Player, CHAN_WEAPON, Fire_Sounds[5], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
		UTIL_PlayWeaponAnimation(Player, random_num(skull7_SHOOT1, skull7_SHOOT2))
	}
	else if(g_has_m134[Player])
	{
		if(g_can[Player] != 2)
			return

		if(szClip <= 0)
		{
			UTIL_PlayWeaponAnimation(Player,m134_FIRE_AFTER)
			set_pdata_float(Player, m_flNextAttack, m134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
		}

		if (!g_clip_ammo[Player])
			return

		new Float:push[3]
		pev(Player,pev_punchangle,push)
		xs_vec_sub(push,cl_pushangle[Player],push)
		
		xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_m134),push)
		xs_vec_add(push,cl_pushangle[Player],push)
		set_pev(Player,pev_punchangle,push)
		
		emit_sound(Player, CHAN_WEAPON, Fire_Sounds[6], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
		UTIL_PlayWeaponAnimation(Player, random_num(m134_SHOOT1,m134_SHOOT2))
	}
}

public qbb95_ItemPostFrame(weapon_entity) 
{
	new id = pev(weapon_entity, pev_owner)
	if (!is_user_connected(id))
		return HAM_IGNORED

	if (!g_has_qbb95[id] && !g_has_hk23[id] && !g_has_mg36[id] && !g_has_mg3[id] && !g_has_m60e4[id] && !g_has_skull7[id])
		return HAM_IGNORED

	static iClipExtra
     
	if (g_has_qbb95[id]) iClipExtra = get_pcvar_num(cvar_clip_qbb95)
	else if (g_has_hk23[id]) iClipExtra = get_pcvar_num(cvar_clip_hk23)
	else if (g_has_mg36[id]) iClipExtra = get_pcvar_num(cvar_clip_mg36)
	else if (g_has_mg3[id]) iClipExtra = get_pcvar_num(cvar_clip_mg3)
	else if (g_has_m60e4[id]) iClipExtra = get_pcvar_num(cvar_clip_m60e4)
	else if (g_has_skull7[id]) iClipExtra = get_pcvar_num(cvar_clip_skull7)
     
	new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

	new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
	new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

	new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) 

	if( fInReload && flNextAttack <= 0.0 )
	{
		new j = min(iClipExtra - iClip, iBpAmmo)
	
		set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
		cs_set_user_bpammo(id, CSW_M249, iBpAmmo-j)
		
		set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
		fInReload = 0
	     
		g_can[id] = 0
	}
	return HAM_IGNORED
}

public qbb95_Reload(weapon_entity) 
{
	new id = pev(weapon_entity, pev_owner)
	if (!is_user_connected(id))
		return HAM_IGNORED

	if(!g_has_qbb95[id] && !g_has_hk23[id] && !g_has_mg36[id] && !g_has_mg3[id] && !g_has_m60e4[id] && !g_has_skull7[id])
		return HAM_IGNORED

	static iClipExtra

	if(g_has_qbb95[id]) iClipExtra = get_pcvar_num(cvar_clip_qbb95)
	else if(g_has_hk23[id]) iClipExtra = get_pcvar_num(cvar_clip_hk23)
	else if(g_has_mg36[id]) iClipExtra = get_pcvar_num(cvar_clip_mg36)
	else if(g_has_mg3[id]) iClipExtra = get_pcvar_num(cvar_clip_mg3)
	else if (g_has_m60e4[id]) iClipExtra = get_pcvar_num(cvar_clip_m60e4)
	else if(g_has_skull7[id]) iClipExtra = get_pcvar_num(cvar_clip_skull7)

	g_m249_tmpclip[id] = -1

	new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
	new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

	if (iBpAmmo <= 0)
		return HAM_SUPERCEDE

	if (iClip >= iClipExtra)
		return HAM_SUPERCEDE

	g_m249_tmpclip[id] = iClip

	return HAM_IGNORED
}

public qbb95_Reload_Post(weapon_entity) 
{
	new id = pev(weapon_entity, pev_owner)
	if (!is_user_connected(id))
		return HAM_IGNORED

	if(!g_has_qbb95[id] && !g_has_hk23[id] && !g_has_mg36[id] && !g_has_mg3[id] && !g_has_m60e4[id] && !g_has_skull7[id])
		return HAM_IGNORED

	if (g_m249_tmpclip[id] == -1)
		return HAM_IGNORED
		
	static Float:anim_reload, time_reload
	
	if(g_has_qbb95[id])
	{
		anim_reload = qbb95_RELOAD_TIME
		time_reload = qbb95_RELOAD
	}
	else if(g_has_hk23[id])
	{
		anim_reload = hk23_RELOAD_TIME
		time_reload = hk23_RELOAD
	}
	else if(g_has_mg36[id])
	{
		anim_reload = mg36_RELOAD_TIME
		time_reload = mg36_RELOAD
	}
	else if(g_has_mg3[id])
	{
		anim_reload = mg3_RELOAD_TIME
		time_reload = mg3_RELOAD
	}
	else if(g_has_m60e4[id])
	{
		anim_reload = m60e4_RELOAD_TIME
		time_reload = m60e4_RELOAD
	}
	else if(g_has_skull7[id])
	{
		anim_reload = skull7_RELOAD_TIME
		time_reload = skull7_RELOAD
	}

	set_pdata_int(weapon_entity, m_iClip, g_m249_tmpclip[id], WEAP_LINUX_XTRA_OFF)

	set_pdata_float(weapon_entity, m_flTimeWeaponIdle, anim_reload, WEAP_LINUX_XTRA_OFF)

	set_pdata_float(id, m_flNextAttack, anim_reload, PLAYER_LINUX_XTRA_OFF)

	set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

	UTIL_PlayWeaponAnimation(id, time_reload)

	return HAM_IGNORED
}

public fw_CmdStart(id, uc_handle, seed)
{
	if(g_Reload[id])
		return PLUGIN_HANDLED

	if(!is_user_alive(id)) 
		return PLUGIN_HANDLED
	
	new szClip, szAmmo
	new szWeapID = get_user_weapon(id, szClip, szAmmo)
	
	if(szWeapID != CSW_M249)
		return PLUGIN_HANDLED
		
	if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))
	{
		if(g_has_mg36[id] || g_has_skull7[id])
		{
			if(!g_hasZoom[id])
			{
				g_hasZoom[id] = true
				cs_set_user_zoom(id, CS_SET_AUGSG552_ZOOM, 0)
			}
			else if(g_hasZoom[id])
			{
				g_hasZoom[id] = false
				cs_set_user_zoom(id, CS_RESET_ZOOM, 0)	
			}
		}
	}
	if(g_has_m134[id])
	{
	new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

	if(flNextAttack > 0.0)
		return PLUGIN_HANDLED

	get_user_weapon(id, szClip, szAmmo)

	if(szClip <= 0)
		return PLUGIN_HANDLED

	if(!(pev(id, pev_oldbuttons) & IN_ATTACK))
	{
		remove_task(id)
		set_pdata_float(id, m_flNextAttack, 0.0, PLAYER_LINUX_XTRA_OFF)
		g_can[id] = 0
	}
	if((pev(id, pev_oldbuttons) & IN_ATTACK) && !(get_uc(uc_handle, UC_Buttons) & IN_ATTACK))
	{
		remove_task(id)
		set_task(1.0,"user_can2",id)
		g_can[id] = 3
		set_pdata_float(id, m_flNextAttack, m134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
		UTIL_PlayWeaponAnimation(id,m134_FIRE_AFTER)
		g_can[id] = 0
	}
	return PLUGIN_HANDLED
	}
	return PLUGIN_HANDLED
}

public fw_mg36_Holster_Post(weapon_entity)
{
	static Player
	Player = get_pdata_cbase(weapon_entity, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
	
	if(g_has_mg36[Player] || g_has_skull7[Player])
	{
		cs_set_user_zoom(Player, CS_RESET_ZOOM, 1)
		g_hasZoom[Player] = false
	}
}

public client_PreThink(id)
{
	if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_has_m134[id] || get_user_weapon(id) != CSW_M249)
		return

	new szClip, szAmmo
	get_user_weapon(id, szClip, szAmmo)

	if(szClip <= 0 && szAmmo <= 0)
		g_can[id] = 0

	set_hudmessage(200, 80, 0, 1.0, 0.98, 0, 0.1, 0.1,0.0,0.0)
	show_hudmessage(id, "Ammo: %d / %d",szClip,szAmmo)
}

stock drop_weapons(id, dropwhat)
{
	static weapons[32], num, i, weaponid
	num = 0
	get_user_weapons(id, weapons, num)
     
	for (i = 0; i < num; i++)
	{
		weaponid = weapons[i]
          
		if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
		{
			static wname[32]
			get_weaponname(weaponid, wname, sizeof wname - 1)
			engclient_cmd(id, "drop", wname)
		}
	}
}

stock fm_cs_get_current_weapon_ent(id)
{
	return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
	return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
	set_pev(Player, pev_weaponanim, Sequence)
	
	message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
	write_byte(Sequence)
	write_byte(pev(Player, pev_body))
	message_end()
}