#include #include #include #include #include #include #include #include #define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define WEAPONKEY 33 #define MAX_PLAYERS 32 #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers) const USE_STOPPED = 0 const OFFSET_ACTIVE_ITEM = 373 const OFFSET_WEAPONOWNER = 41 const OFFSET_LINUX = 5 const OFFSET_LINUX_WEAPONS = 4 #define WEAP_LINUX_XTRA_OFF 4 #define m_fKnown 44 #define m_flNextPrimaryAttack 46 #define m_flTimeWeaponIdle 48 #define m_iClip 51 #define m_fInReload 54 #define PLAYER_LINUX_XTRA_OFF 5 #define m_flNextAttack 83 #define RELOAD_TIME 2.7 #define wId CSW_UMP45 const PRIMARY_WEAPONS_BIT_SUM = (1< 0 ) { cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_ethereal)) cs_set_user_bpammo (id, wId, get_pcvar_num(cvar_ethereal_ammo)) } g_has_ethereal[id] = true; } public zp_extra_item_selected(id, itemid) { if(itemid == g_itemid_ethereal) { give_ethereal(id) } } public fw_ethereal_AddToPlayer(ethereal, id) { if(!is_valid_ent(ethereal) || !is_user_connected(id)) return HAM_IGNORED; if(entity_get_int(ethereal, EV_INT_WEAPONKEY) == WEAPONKEY) { g_has_ethereal[id] = true entity_set_int(ethereal, EV_INT_WEAPONKEY, 0) return HAM_HANDLED; } return HAM_IGNORED; } public fw_UseStationary_Post(entity, caller, activator, use_type) { if (use_type == USE_STOPPED && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller)) } public fw_Item_Deploy_Post(weapon_ent) { static owner owner = fm_cs_get_weapon_ent_owner(weapon_ent) static weaponid weaponid = cs_get_weapon_id(weapon_ent) replace_weapon_models(owner, weaponid) UTIL_PlayWeaponAnimation(owner,2,2) } public CurrentWeapon(id) { replace_weapon_models(id, read_data(2)) } replace_weapon_models(id, weaponid) { switch (weaponid) { case wId: { if (zp_get_user_zombie(id) || zp_get_user_survivor(id)) return; if(g_has_ethereal[id]) { set_pev(id, pev_viewmodel2, ethereal_V_MODEL) set_pev(id, pev_weaponmodel2, ethereal_P_MODEL) } } } } public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) { if(!is_user_alive(Player) || (get_user_weapon(Player) != wId) || !g_has_ethereal[Player]) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED } public fw_ethereal_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4) if (!g_has_ethereal[Player]) return; pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) if(g_clip_ammo[Player]>0) UTIL_PlayWeaponAnimation(Player, 5,2) } public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if ((eventid != g_orig_event_ethereal)) return FMRES_IGNORED if (!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE } public fw_ethereal_PrimaryAttack_Post(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4) new szClip, szAmmo get_user_weapon(Player, szClip, szAmmo) if(Player > 0 && Player < 33) { if(g_has_ethereal[Player]) { if(szClip > 0)emit_sound(Player, CHAN_WEAPON, Fire_snd, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) } if(g_has_ethereal[Player]) { new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,0.6,push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) if (!g_clip_ammo[Player]) return make_blood_and_bulletholes(Player) } } } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if (victim != attacker && is_user_connected(attacker)) { if(get_user_weapon(attacker) == wId) { if(g_has_ethereal[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_ethereal)) } } } stock fm_cs_get_current_weapon_ent(id) { return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX); } stock fm_cs_get_weapon_ent_owner(ent) { return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS); } stock UTIL_PlayWeaponAnimation(const Player, const Sequence,body) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(body)//pev(Player, pev_body)) message_end() } stock make_blood_and_bulletholes(id) { new aimOrigin[3], target, body get_user_origin(id, aimOrigin, 3) get_user_aiming(id, target, body) if(target > 0 && target <= g_MaxPlayers && zp_get_user_zombie(target)) { new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3] pev(id, pev_origin, fStart) velocity_by_aim(id, 64, fVel) fStart[0] = float(aimOrigin[0]) fStart[1] = float(aimOrigin[1]) fStart[2] = float(aimOrigin[2]) fEnd[0] = fStart[0]+fVel[0] fEnd[1] = fStart[1]+fVel[1] fEnd[2] = fStart[2]+fVel[2] new res engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res) get_tr2(res, TR_vecEndPos, fRes) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BLOODSPRITE) write_coord(floatround(fStart[0])) write_coord(floatround(fStart[1])) write_coord(floatround(fStart[2])) write_short( m_iBlood [ 1 ]) write_short( m_iBlood [ 0 ] ) write_byte(70) write_byte(random_num(1,2)) message_end() } else if(!is_user_connected(target)) { if(target) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_DECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) write_short(target) message_end() } else { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) message_end() } message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_short(id) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) message_end() message_begin(MSG_ALL, SVC_TEMPENTITY) write_byte(TE_SPARKS) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) message_end() message_begin(MSG_ALL, SVC_TEMPENTITY) write_byte(TE_SPARKS) write_coord(aimOrigin[0]+2) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) message_end() message_begin(MSG_ALL, SVC_TEMPENTITY) write_byte(TE_SPARKS) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]+2) write_coord(aimOrigin[2]) message_end() message_begin(MSG_ALL, SVC_TEMPENTITY) write_byte(TE_SPARKS) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]+2) message_end() } } public ethereal__ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_ethereal[id]) return HAM_IGNORED; new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) new iBpAmmo = cs_get_user_bpammo(id, wId); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) if( fInReload && flNextAttack <= 0.0 ) { new j = min(get_pcvar_num(cvar_clip_ethereal) - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, wId, iBpAmmo-j); set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 } return HAM_IGNORED; } public ethereal__Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_ethereal[id]) return HAM_IGNORED; g_ethereal_TmpClip[id] = -1; new iBpAmmo = cs_get_user_bpammo(id, wId); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) if (iBpAmmo <= 0) return HAM_SUPERCEDE; if (iClip >= get_pcvar_num(cvar_clip_ethereal)) return HAM_SUPERCEDE; UTIL_PlayWeaponAnimation(id, 1,2) g_ethereal_TmpClip[id] = iClip; return HAM_IGNORED; } public ethereal__Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_ethereal[id]) return HAM_IGNORED; if (g_ethereal_TmpClip[id] == -1) return HAM_IGNORED; set_pdata_int(weapon_entity, m_iClip, g_ethereal_TmpClip[id], WEAP_LINUX_XTRA_OFF) set_pdata_float(weapon_entity, m_flTimeWeaponIdle, RELOAD_TIME, WEAP_LINUX_XTRA_OFF) set_pdata_float(id, m_flNextAttack, RELOAD_TIME, PLAYER_LINUX_XTRA_OFF) set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF) UTIL_PlayWeaponAnimation(id, 1,2) return HAM_IGNORED; } stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid num = 0 get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons[i] if (dropwhat == 1 && ((1<