#include #include #include #include #include #include #include #include #include enum { anim_idle, anim_reload, anim_draw, anim_shoot1, anim_shoot2, anim_shoot3 } #define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define AKLONG_WEAPONKEY 901 #define XM8_WEAPONKEY 902 #define F2000_WEAPONKEY 903 #define GUITAR_WEAPONKEY 904 #define BENZO_WEAPONKEY 905 #define DMP7A1_WEAPONKEY 906 #define MAX_PLAYERS 32 #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers) const USE_STOPPED = 0 const OFFSET_ACTIVE_ITEM = 373 const OFFSET_WEAPONOWNER = 41 const OFFSET_LINUX = 5 const OFFSET_LINUX_WEAPONS = 4 #define WEAP_LINUX_XTRA_OFF 4 #define m_fKnown 44 #define m_flNextPrimaryAttack 46 #define m_flTimeWeaponIdle 48 #define m_iClip 51 #define m_fInReload 54 #define PLAYER_LINUX_XTRA_OFF 5 #define m_flNextAttack 83 #define AKLONG_RELOAD_TIME 2.5 #define XM8_RELOAD_TIME 3.5 #define F2000_RELOAD_TIME 3.5 #define GUITAR_RELOAD_TIME 2.5 #define BENZO_RELOAD_TIME 3.5 #define DMP7A1_RELOAD_TIME 3.5 const PRIMARY_WEAPONS_BIT_SUM = (1<") register_clcmd("buy_xm8", "cmdbuy_xm8") register_concmd("amx_xm8", "cmd_give_xm8", ADMIN_BAN, "") register_clcmd("buy_f2000", "cmdbuy_f2000") register_concmd("amx_f2000", "cmd_give_f2000", ADMIN_BAN, "") register_clcmd("buy_guitar", "cmdbuy_guitar") register_concmd("amx_guitar", "cmd_give_guitar", ADMIN_BAN, "") register_clcmd("buy_benzo", "cmdbuy_benzo") register_concmd("amx_benzo", "cmd_give_benzo", ADMIN_BAN, "") register_clcmd("buy_dmp7a1", "cmdbuy_dmp7a1") register_concmd("amx_dmp7a1", "cmd_give_dmp7a1", ADMIN_BAN, "") cvar_enabled_aklong = register_cvar("zp_aklong_enabled", "1") cvar_cost_aklong = register_cvar("zp_aklong_cost", "4500") cvar_dmg_aklong = register_cvar("zp_aklong_dmg", "1.5") cvar_recoil_aklong = register_cvar("zp_aklong_recoil", "0.5") cvar_clip_aklong = register_cvar("zp_aklong_clip", "60") cvar_aklong_ammo = register_cvar("zp_aklong_ammo", "180") cvar_spd_aklong = register_cvar("zp_aklong_spd", "0.9") cvar_enabled_xm8 = register_cvar("zp_xm8_enabled", "1") cvar_cost_xm8 = register_cvar("zp_xm8_cost", "3250") cvar_dmg_xm8 = register_cvar("zp_xm8_dmg", "1.3") cvar_recoil_xm8 = register_cvar("zp_xm8_recoil", "1.1") cvar_clip_xm8 = register_cvar("zp_xm8_clip", "30") cvar_xm8_ammo = register_cvar("zp_xm8_ammo", "120") cvar_spd_xm8 = register_cvar("zp_xm8_spd", "1.0") cvar_enabled_f2000 = register_cvar("zp_f2000_enabled", "1") cvar_cost_f2000 = register_cvar("zp_f2000_cost", "3600") cvar_dmg_f2000 = register_cvar("zp_f2000_dmg", "1.4") cvar_recoil_f2000 = register_cvar("zp_f2000_recoil", "0.6") cvar_clip_f2000 = register_cvar("zp_f2000_clip", "40") cvar_f2000_ammo = register_cvar("zp_f2000_ammo", "160") cvar_spd_f2000 = register_cvar("zp_f2000_spd", "1.4") cvar_enabled_guitar = register_cvar("zp_guitar_enabled", "1") cvar_cost_guitar = register_cvar("zp_guitar_cost", "3200") cvar_dmg_guitar = register_cvar("zp_guitar_dmg", "1.35") cvar_recoil_guitar = register_cvar("zp_guitar_recoil", "0.6") cvar_clip_guitar = register_cvar("zp_guitar_clip", "50") cvar_guitar_ammo = register_cvar("zp_guitar_ammo", "200") cvar_spd_guitar = register_cvar("zp_guitar_spd", "1.2") cvar_enabled_benzo = register_cvar("zp_benzo_enabled", "1") cvar_cost_benzo = register_cvar("zp_benzo_cost", "3100") cvar_dmg_benzo = register_cvar("zp_benzo_dmg", "1.2") cvar_recoil_benzo = register_cvar("zp_benzo_recoil", "0.3") cvar_clip_benzo = register_cvar("zp_benzo_clip", "100") cvar_benzo_ammo = register_cvar("zp_benzo_ammo", "200") cvar_spd_benzo = register_cvar("zp_benzo_spd", "1.0") cvar_enabled_dmp7a1 = register_cvar("zp_dmp7a1_enabled", "1") cvar_cost_dmp7a1 = register_cvar("zp_dmp7a1_cost", "4000") cvar_dmg_dmp7a1 = register_cvar("zp_dmp7a1_dmg", "1.5") cvar_recoil_dmp7a1 = register_cvar("zp_dmp7a1_recoil", "0.9") cvar_clip_dmp7a1 = register_cvar("zp_dmp7a1_clip", "60") cvar_dmp7a1_ammo = register_cvar("zp_dmp7a1_ammo", "180") cvar_spd_dmp7a1 = register_cvar("zp_dmp7a1_spd", "0.95") g_MaxPlayers = get_maxplayers() } public plugin_precache() { precache_model(AKLONG_V_MODEL) precache_model(AKLONG_P_MODEL) precache_model(AKLONG_W_MODEL) precache_model(XM8_V_MODEL) precache_model(XM8_P_MODEL) precache_model(XM8_W_MODEL) precache_model(F2000_V_MODEL) precache_model(F2000_P_MODEL) precache_model(F2000_W_MODEL) precache_model(GUITAR_V_MODEL) precache_model(GUITAR_P_MODEL) precache_model(GUITAR_W_MODEL) precache_model(BENZO_V_MODEL) precache_model(BENZO_P_MODEL) precache_model(BENZO_W_MODEL) precache_model(DMP7A1_V_MODEL) precache_model(DMP7A1_P_MODEL) precache_model(DMP7A1_W_MODEL) precache_sound(Sound_Zoom) precache_sound("weapons/xm8_clipin.wav") precache_sound("weapons/xm8_clipon.wav") precache_sound("weapons/xm8_clipout.wav") precache_sound("weapons/xm8_draw.wav") precache_sound("weapons/xm8_foley2.wav") precache_sound("weapons/xm8_foley4.wav") precache_sound("weapons/gt_clipin.wav") precache_sound("weapons/gt_clipon.wav") precache_sound("weapons/gt_clipout.wav") precache_sound("weapons/gt_draw.wav") precache_sound("weapons/gt_in.wav") precache_sound("weapons/guitar_clipon_on.wav") precache_sound("weapons/water_clipout.wav") precache_sound("weapons/water_clipin.wav") precache_sound("weapons/water_draw.wav") precache_sound("weapons/water_pump.wav") precache_sound("weapons/dmp7_clipin.wav") precache_sound("weapons/dmp7_clipout.wav") precache_sound("weapons/dmp7_draw.wav") precache_sound("weapons/dmp7_drop.wav") for(new i = 0; i < sizeof Fire_Sounds; i++) precache_sound(Fire_Sounds[i]) m_iBlood[0] = precache_model("sprites/blood.spr") m_iBlood[1] = precache_model("sprites/bloodspray.spr") register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1) } public fwPrecacheEvent_Post(type, const name[]) { if (equal("events/ak47.sc", name)) { g_orig_event_aklong = get_orig_retval() return FMRES_HANDLED } else if (equal("events/aug.sc", name)) { g_orig_event_xm8 = get_orig_retval() return FMRES_HANDLED } else if (equal("events/sg552.sc", name)) { g_orig_event_f2000 = get_orig_retval() return FMRES_HANDLED } else if (equal("events/galil.sc", name)) { g_orig_event_guitar = get_orig_retval() return FMRES_HANDLED } else if (equal("events/ump45.sc", name)) { g_orig_event_benzo = get_orig_retval() return FMRES_HANDLED } else if (equal("events/mac10.sc", name)) { g_orig_event_dmp7a1 = get_orig_retval() return FMRES_HANDLED } return FMRES_IGNORED } public client_connect(id) { g_has_aklong[id] = false g_has_xm8[id] = false g_has_f2000[id] = false g_has_guitar[id] = false g_has_benzo[id] = false g_has_dmp7a1[id] = false } public client_disconnect(id) { g_has_aklong[id] = false g_has_xm8[id] = false g_has_f2000[id] = false g_has_guitar[id] = false g_has_benzo[id] = false g_has_dmp7a1[id] = false } public zp_user_infected_post(id) { if (zp_get_user_zombie(id)) { g_has_aklong[id] = false g_has_xm8[id] = false g_has_f2000[id] = false g_has_guitar[id] = false g_has_benzo[id] = false g_has_dmp7a1[id] = false } } public fw_SetModel(entity, model[]) { if(!is_valid_ent(entity)) return FMRES_IGNORED; static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED; static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner) if(equal(model, "models/w_ak47.mdl")) { static iStoredSVDID iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_ak47", entity) if(!is_valid_ent(iStoredSVDID)) return FMRES_IGNORED; if(g_has_aklong[iOwner]) { entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, AKLONG_WEAPONKEY) g_has_aklong[iOwner] = false entity_set_model(entity, AKLONG_W_MODEL) return FMRES_SUPERCEDE; } } else if(equal(model, "models/w_aug.mdl")) { static iStoredSG550ID iStoredSG550ID = find_ent_by_owner(ENG_NULLENT, "weapon_aug", entity) if(!is_valid_ent(iStoredSG550ID)) return FMRES_IGNORED; if(g_has_xm8[iOwner]) { entity_set_int(iStoredSG550ID, EV_INT_WEAPONKEY, XM8_WEAPONKEY) g_has_xm8[iOwner] = false entity_set_model(entity, XM8_W_MODEL) return FMRES_SUPERCEDE; } } else if(equal(model, "models/w_sg552.mdl")) { static iStoredSCOUTID iStoredSCOUTID = find_ent_by_owner(ENG_NULLENT, "weapon_sg552", entity) if(!is_valid_ent(iStoredSCOUTID)) return FMRES_IGNORED; if(g_has_f2000[iOwner]) { entity_set_int(iStoredSCOUTID, EV_INT_WEAPONKEY, F2000_WEAPONKEY) g_has_f2000[iOwner] = false entity_set_model(entity, F2000_W_MODEL) return FMRES_SUPERCEDE; } } else if(equal(model, "models/w_galil.mdl")) { static iStoredAWPID iStoredAWPID = find_ent_by_owner(ENG_NULLENT, "weapon_galil", entity) if(!is_valid_ent(iStoredAWPID)) return FMRES_IGNORED; if(g_has_guitar[iOwner]) { entity_set_int(iStoredAWPID, EV_INT_WEAPONKEY, GUITAR_WEAPONKEY) g_has_guitar[iOwner] = false entity_set_model(entity, GUITAR_W_MODEL) return FMRES_SUPERCEDE; } } else if(equal(model, "models/w_ump45.mdl")) { static iStoredBENZID iStoredBENZID = find_ent_by_owner(ENG_NULLENT, "weapon_ump45", entity) if(!is_valid_ent(iStoredBENZID)) return FMRES_IGNORED; if(g_has_benzo[iOwner]) { entity_set_int(iStoredBENZID, EV_INT_WEAPONKEY, BENZO_WEAPONKEY) g_has_benzo[iOwner] = false entity_set_model(entity, BENZO_W_MODEL) return FMRES_SUPERCEDE; } } else if(equal(model, "models/w_mac10.mdl")) { static iStoredBENZID iStoredBENZID = find_ent_by_owner(ENG_NULLENT, "weapon_mac10", entity) if(!is_valid_ent(iStoredBENZID)) return FMRES_IGNORED; if(g_has_dmp7a1[iOwner]) { entity_set_int(iStoredBENZID, EV_INT_WEAPONKEY, DMP7A1_WEAPONKEY) g_has_dmp7a1[iOwner] = false entity_set_model(entity, DMP7A1_W_MODEL) return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public cmd_give_aklong(id,level,cid) { if (!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED; new arg[32]; read_argv(1,arg,31); new player = cmd_target(id,arg,7); if (!player) return PLUGIN_HANDLED; new name[32]; get_user_name(player,name,31); g_has_aklong[player] = true return PLUGIN_HANDLED } public cmdbuy_aklong(id) { if (get_pcvar_num(cvar_enabled_aklong) == 0) return PLUGIN_CONTINUE if (!is_user_alive(id)) return PLUGIN_CONTINUE if (cs_get_user_money(id) < get_pcvar_num(cvar_cost_aklong)) { client_print(id, print_center, "You don't have enough money") return PLUGIN_CONTINUE } drop_weapons(id, 1); new iWep1 = give_item(id,"weapon_ak47") if( iWep1 > 0 ) { cs_set_weapon_ammo(iWep1, get_pcvar_num(cvar_clip_aklong)) cs_set_user_bpammo (id, CSW_AK47, get_pcvar_num(cvar_aklong_ammo)) cs_set_user_money(id, cs_get_user_money(id) - get_pcvar_num(cvar_cost_aklong)) } g_has_aklong[id] = true return PLUGIN_CONTINUE } public cmd_give_xm8(id,level,cid) { if (!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED; new arg[32]; read_argv(1,arg,31); new player = cmd_target(id,arg,7); if (!player) return PLUGIN_HANDLED; new name[32]; get_user_name(player,name,31); g_has_xm8[player] = true return PLUGIN_HANDLED } public cmdbuy_xm8(id) { if (get_pcvar_num(cvar_enabled_xm8) == 0) return PLUGIN_CONTINUE if (!is_user_alive(id)) return PLUGIN_CONTINUE if (cs_get_user_money(id) < get_pcvar_num(cvar_cost_xm8)) { client_print(id, print_center, "You don't have enough money") return PLUGIN_CONTINUE } drop_weapons(id, 1); new iWep2 = give_item(id,"weapon_aug") if( iWep2 > 0 ) { cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_xm8)) cs_set_user_bpammo (id, CSW_AUG, get_pcvar_num(cvar_xm8_ammo)) cs_set_user_money(id, cs_get_user_money(id) - get_pcvar_num(cvar_cost_xm8)) } g_has_xm8[id] = true return PLUGIN_CONTINUE } public cmd_give_f2000(id,level,cid) { if (!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED; new arg[32]; read_argv(1,arg,31); new player = cmd_target(id,arg,7); if (!player) return PLUGIN_HANDLED; new name[32]; get_user_name(player,name,31); g_has_f2000[player] = true return PLUGIN_HANDLED } public cmdbuy_f2000(id) { if (get_pcvar_num(cvar_enabled_f2000) == 0) return PLUGIN_CONTINUE if (!is_user_alive(id)) return PLUGIN_CONTINUE if (cs_get_user_money(id) < get_pcvar_num(cvar_cost_f2000)) { client_print(id, print_center, "You don't have enough money") return PLUGIN_CONTINUE } drop_weapons(id, 1); new iWep3 = give_item(id,"weapon_sg552") if( iWep3 > 0 ) { cs_set_weapon_ammo(iWep3, get_pcvar_num(cvar_clip_f2000)) cs_set_user_bpammo (id, CSW_SG552, get_pcvar_num(cvar_f2000_ammo)) cs_set_user_money(id, cs_get_user_money(id) - get_pcvar_num(cvar_cost_f2000)) } g_has_f2000[id] = true return PLUGIN_CONTINUE } public cmd_give_guitar(id,level,cid) { if (!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED; new arg[32]; read_argv(1,arg,31); new player = cmd_target(id,arg,7); if (!player) return PLUGIN_HANDLED; new name[32]; get_user_name(player,name,31); g_has_guitar[player] = true return PLUGIN_HANDLED } public cmdbuy_guitar(id) { if (get_pcvar_num(cvar_enabled_guitar) == 0) return PLUGIN_CONTINUE if (!is_user_alive(id)) return PLUGIN_CONTINUE if (cs_get_user_money(id) < get_pcvar_num(cvar_cost_guitar)) { client_print(id, print_center, "You don't have enough money") return PLUGIN_CONTINUE } drop_weapons(id, 1); new iWep4 = give_item(id,"weapon_galil") if( iWep4 > 0 ) { cs_set_weapon_ammo(iWep4, get_pcvar_num(cvar_clip_guitar)) cs_set_user_bpammo (id, CSW_GALIL, get_pcvar_num(cvar_guitar_ammo)) cs_set_user_money(id, cs_get_user_money(id) - get_pcvar_num(cvar_cost_guitar)) } g_has_guitar[id] = true return PLUGIN_CONTINUE } public cmd_give_benzo(id,level,cid) { if (!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED; new arg[32]; read_argv(1,arg,31); new player = cmd_target(id,arg,7); if (!player) return PLUGIN_HANDLED; new name[32]; get_user_name(player,name,31); g_has_benzo[player] = true return PLUGIN_HANDLED } public cmdbuy_benzo(id) { if (get_pcvar_num(cvar_enabled_benzo) == 0) return PLUGIN_CONTINUE if (!is_user_alive(id)) return PLUGIN_CONTINUE if (cs_get_user_money(id) < get_pcvar_num(cvar_cost_benzo)) { client_print(id, print_center, "You don't have enough money") return PLUGIN_CONTINUE } drop_weapons(id, 1); new iWep5 = give_item(id,"weapon_ump45") if( iWep5 > 0 ) { cs_set_weapon_ammo(iWep5, get_pcvar_num(cvar_clip_benzo)) cs_set_user_bpammo (id, CSW_UMP45, get_pcvar_num(cvar_benzo_ammo)) cs_set_user_money(id, cs_get_user_money(id) - get_pcvar_num(cvar_cost_benzo)) } g_has_benzo[id] = true return PLUGIN_CONTINUE } public cmd_give_dmp7a1(id,level,cid) { if (!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED; new arg[32]; read_argv(1,arg,31); new player = cmd_target(id,arg,7); if (!player) return PLUGIN_HANDLED; new name[32]; get_user_name(player,name,31); g_has_dmp7a1[player] = true return PLUGIN_HANDLED } public cmdbuy_dmp7a1(id) { if (get_pcvar_num(cvar_enabled_dmp7a1) == 0) return PLUGIN_CONTINUE if (!is_user_alive(id)) return PLUGIN_CONTINUE if (cs_get_user_money(id) < get_pcvar_num(cvar_cost_dmp7a1)) { client_print(id, print_center, "You don't have enough money") return PLUGIN_CONTINUE } drop_weapons(id, 1); new iWep6 = give_item(id,"weapon_mac10") if( iWep6 > 0 ) { cs_set_weapon_ammo(iWep6, get_pcvar_num(cvar_clip_dmp7a1)) cs_set_user_bpammo (id, CSW_MAC10, get_pcvar_num(cvar_dmp7a1_ammo)) cs_set_user_money(id, cs_get_user_money(id) - get_pcvar_num(cvar_cost_dmp7a1)) } g_has_dmp7a1[id] = true return PLUGIN_CONTINUE } public fw_AKLONG_AddToPlayer(AKLONG, id) { if(!is_valid_ent(AKLONG) || !is_user_connected(id)) return HAM_IGNORED; if(entity_get_int(AKLONG, EV_INT_WEAPONKEY) == AKLONG_WEAPONKEY) { g_has_aklong[id] = true entity_set_int(AKLONG, EV_INT_WEAPONKEY, 0) return HAM_HANDLED; } return HAM_IGNORED; } public fw_XM8_AddToPlayer(XM8, id) { if(!is_valid_ent(XM8) || !is_user_connected(id)) return HAM_IGNORED; if(entity_get_int(XM8, EV_INT_WEAPONKEY) == XM8_WEAPONKEY) { g_has_xm8[id] = true entity_set_int(XM8, EV_INT_WEAPONKEY, 0) return HAM_HANDLED; } return HAM_IGNORED; } public fw_F2000_AddToPlayer(F2000, id) { if(!is_valid_ent(F2000) || !is_user_connected(id)) return HAM_IGNORED; if(entity_get_int(F2000, EV_INT_WEAPONKEY) == F2000_WEAPONKEY) { g_has_f2000[id] = true entity_set_int(F2000, EV_INT_WEAPONKEY, 0) return HAM_HANDLED; } return HAM_IGNORED; } public fw_GUITAR_AddToPlayer(GUITAR, id) { if(!is_valid_ent(GUITAR) || !is_user_connected(id)) return HAM_IGNORED; if(entity_get_int(GUITAR, EV_INT_WEAPONKEY) == GUITAR_WEAPONKEY) { g_has_guitar[id] = true entity_set_int(GUITAR, EV_INT_WEAPONKEY, 0) return HAM_HANDLED; } return HAM_IGNORED; } public fw_BENZO_AddToPlayer(BENZO, id) { if(!is_valid_ent(BENZO) || !is_user_connected(id)) return HAM_IGNORED; if(entity_get_int(BENZO, EV_INT_WEAPONKEY) == BENZO_WEAPONKEY) { g_has_benzo[id] = true entity_set_int(BENZO, EV_INT_WEAPONKEY, 0) return HAM_HANDLED; } return HAM_IGNORED; } public fw_DMP7A1_AddToPlayer(dmp7a1, id) { if(!is_valid_ent(dmp7a1) || !is_user_connected(id)) return HAM_IGNORED; if(entity_get_int(dmp7a1, EV_INT_WEAPONKEY) == DMP7A1_WEAPONKEY) { g_has_dmp7a1[id] = true entity_set_int(dmp7a1, EV_INT_WEAPONKEY, 0) return HAM_HANDLED; } return HAM_IGNORED; } public fw_UseStationary_Post(entity, caller, activator, use_type) { if (use_type == USE_STOPPED && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller)) } public fw_Item_Deploy_Post(weapon_ent) { static owner owner = fm_cs_get_weapon_ent_owner(weapon_ent) static weaponid weaponid = cs_get_weapon_id(weapon_ent) replace_weapon_models(owner, weaponid) } public CurrentWeapon(id) { static iWeapon; iWeapon = read_data(2) replace_weapon_models(id, read_data(2)) static weapon[32], iEnt get_weaponname(iWeapon, weapon, 31) iEnt = find_ent_by_owner(-1, weapon, id) if(iEnt) { static Float:Delay, Float:M_Delay static Float:iSpeed iSpeed = 0.0 if(iWeapon == CSW_AK47 && g_has_aklong[id]) iSpeed = get_pcvar_float(cvar_spd_aklong) else if(iWeapon == CSW_AUG && g_has_xm8[id]) iSpeed = get_pcvar_float(cvar_spd_xm8) else if(iWeapon == CSW_SG552 && g_has_f2000[id]) iSpeed = get_pcvar_float(cvar_spd_f2000) else if(iWeapon == CSW_GALIL && g_has_guitar[id]) iSpeed = get_pcvar_float(cvar_spd_guitar) else if(iWeapon == CSW_UMP45 && g_has_benzo[id]) iSpeed = get_pcvar_float(cvar_spd_benzo) else if(iWeapon == CSW_MAC10 && g_has_dmp7a1[id]) iSpeed = get_pcvar_float(cvar_spd_dmp7a1) Delay = get_pdata_float(iEnt, 46, 4) * iSpeed M_Delay = get_pdata_float(iEnt, 47, 4) * iSpeed if (Delay > 0.0) { set_pdata_float(iEnt, 46, Delay, 4) set_pdata_float(iEnt, 47, M_Delay, 4) } } } replace_weapon_models(id, weaponid) { switch (weaponid) { case CSW_AK47: { if (zp_get_user_zombie(id) || zp_get_user_survivor(id)) return; if(g_has_aklong[id]) { set_pev(id, pev_viewmodel2, AKLONG_V_MODEL) set_pev(id, pev_weaponmodel2, AKLONG_P_MODEL) } } case CSW_AUG: { if (zp_get_user_zombie(id) || zp_get_user_survivor(id)) return; if(g_has_xm8[id]) { set_pev(id, pev_viewmodel2, XM8_V_MODEL) set_pev(id, pev_weaponmodel2, XM8_P_MODEL) } } case CSW_SG552: { if (zp_get_user_zombie(id) || zp_get_user_survivor(id)) return; if(g_has_f2000[id]) { set_pev(id, pev_viewmodel2, F2000_V_MODEL) set_pev(id, pev_weaponmodel2, F2000_P_MODEL) } } case CSW_GALIL: { if (zp_get_user_zombie(id) || zp_get_user_survivor(id)) return; if(g_has_guitar[id]) { set_pev(id, pev_viewmodel2, GUITAR_V_MODEL) set_pev(id, pev_weaponmodel2, GUITAR_P_MODEL) } } case CSW_UMP45: { if (zp_get_user_zombie(id) || zp_get_user_survivor(id)) return; if(g_has_benzo[id]) { set_pev(id, pev_viewmodel2, BENZO_V_MODEL) set_pev(id, pev_weaponmodel2, BENZO_P_MODEL) } } case CSW_MAC10: { if (zp_get_user_zombie(id) || zp_get_user_survivor(id)) return; if(g_has_dmp7a1[id]) { set_pev(id, pev_viewmodel2, DMP7A1_V_MODEL) set_pev(id, pev_weaponmodel2, DMP7A1_P_MODEL) } } } } public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) { if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_AK47 && get_user_weapon(Player) != CSW_AUG && get_user_weapon(Player) != CSW_SG552 && get_user_weapon(Player) != CSW_GALIL && get_user_weapon(Player) != CSW_UMP45 && get_user_weapon(Player) != CSW_MAC10) || (get_user_weapon(Player) == CSW_AK47 && !g_has_aklong[Player]) || (get_user_weapon(Player) == CSW_AUG && !g_has_xm8[Player]) || (get_user_weapon(Player) == CSW_SG552 && !g_has_f2000[Player]) || (get_user_weapon(Player) == CSW_GALIL && !g_has_guitar[Player]) || (get_user_weapon(Player) == CSW_UMP45 && !g_has_benzo[Player]) || (get_user_weapon(Player) == CSW_MAC10 && !g_has_dmp7a1[Player])) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED } public fw_AKLONG_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 5) if (!g_has_aklong[Player]) return; g_IsInPrimaryAttack = 1 pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) } public fw_XM8_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 5) if (!g_has_xm8[Player]) return; g_IsInPrimaryAttack = 1 pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) } public fw_F2000_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 5) if (!g_has_f2000[Player]) return; g_IsInPrimaryAttack = 1 pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) } public fw_GUITAR_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 5) if (!g_has_guitar[Player]) return; g_IsInPrimaryAttack = 1 pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) } public fw_BENZO_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 5) if (!g_has_benzo[Player]) return; g_IsInPrimaryAttack = 1 pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) } public fw_DMP7A1_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 5) if (!g_has_dmp7a1[Player]) return; g_IsInPrimaryAttack = 1 pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) } public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if ((eventid != g_orig_event_aklong && eventid != g_orig_event_xm8 && eventid != g_orig_event_f2000 && eventid != g_orig_event_guitar && eventid != g_orig_event_benzo && eventid != g_orig_event_dmp7a1) || !g_IsInPrimaryAttack) return FMRES_IGNORED if (!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE } public fw_AKLONG_PrimaryAttack_Post(Weapon) { g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(Weapon, 41, 5) if(g_has_aklong[Player]) { new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_aklong),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) if (!g_clip_ammo[Player]) return emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) UTIL_PlayWeaponAnimation(Player, anim_shoot1) make_blood_and_bulletholes(Player) } } public fw_XM8_PrimaryAttack_Post(Weapon) { g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(Weapon, 41, 5) if(g_has_xm8[Player]) { new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_xm8),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) if (!g_clip_ammo[Player]) return emit_sound(Player, CHAN_WEAPON, Fire_Sounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) UTIL_PlayWeaponAnimation(Player, anim_shoot1) make_blood_and_bulletholes(Player) } } public fw_F2000_PrimaryAttack_Post(Weapon) { g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(Weapon, 41, 5) if(g_has_f2000[Player]) { new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_f2000),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) if (!g_clip_ammo[Player]) return emit_sound(Player, CHAN_WEAPON, Fire_Sounds[2], VOL_NORM, ATTN_NORM, 0, PITCH_LOW) UTIL_PlayWeaponAnimation(Player, anim_shoot1) make_blood_and_bulletholes(Player) } } public fw_GUITAR_PrimaryAttack_Post(Weapon) { g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(Weapon, 41, 5) if(g_has_guitar[Player]) { new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_guitar),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) if (!g_clip_ammo[Player]) return emit_sound(Player, CHAN_WEAPON, Fire_Sounds[3], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) UTIL_PlayWeaponAnimation(Player, anim_shoot1) make_blood_and_bulletholes(Player) } } public fw_BENZO_PrimaryAttack_Post(Weapon) { g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(Weapon, 41, 5) if(g_has_benzo[Player]) { new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_benzo),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) if (!g_clip_ammo[Player]) return emit_sound(Player, CHAN_WEAPON, Fire_Sounds[4], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) UTIL_PlayWeaponAnimation(Player, anim_shoot1) make_blood_and_bulletholes(Player) } } public fw_DMP7A1_PrimaryAttack_Post(Weapon) { g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(Weapon, 41, 5) if(g_has_dmp7a1[Player]) { new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_dmp7a1),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) if (!g_clip_ammo[Player]) return emit_sound(Player, CHAN_WEAPON, Fire_Sounds[5], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) switch(random_num(0,1)) { case 0: UTIL_PlayWeaponAnimation(Player, anim_shoot1) case 1: UTIL_PlayWeaponAnimation(Player, anim_shoot2) } make_blood_and_bulletholes(Player) } } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if (victim != attacker && is_user_connected(attacker)) { if(get_user_weapon(attacker) == CSW_AK47) { if(g_has_aklong[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_aklong)) } else if(get_user_weapon(attacker) == CSW_AUG) { if(g_has_xm8[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_xm8)) } else if(get_user_weapon(attacker) == CSW_SG552) { if(g_has_f2000[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_f2000)) } else if(get_user_weapon(attacker) == CSW_MAC10) { if(g_has_dmp7a1[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_dmp7a1)) } else if(get_user_weapon(attacker) == CSW_GALIL) { if(g_has_guitar[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_guitar)) } else if(get_user_weapon(attacker) == CSW_UMP45) { if(g_has_benzo[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_benzo)) } } if(IsValidUser( attacker ) && victim != attacker && zp_get_user_zombie( victim ) && get_user_weapon( attacker ) == CSW_UMP45) { } } public message_DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iAttacker, iVictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iAttacker = get_msg_arg_int(1) iVictim = get_msg_arg_int(2) if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE if(equal(szTruncatedWeapon, "ak47") && get_user_weapon(iAttacker) == CSW_AK47) { if(g_has_aklong[iAttacker]) set_msg_arg_string(4, "aklong") } else if(equal(szTruncatedWeapon, "aug") && get_user_weapon(iAttacker) == CSW_AUG) { if(g_has_xm8[iAttacker]) set_msg_arg_string(4, "xm8") } else if(equal(szTruncatedWeapon, "sg552") && get_user_weapon(iAttacker) == CSW_SG552) { if(g_has_f2000[iAttacker]) set_msg_arg_string(4, "f2000") } else if(equal(szTruncatedWeapon, "galil") && get_user_weapon(iAttacker) == CSW_GALIL) { if(g_has_guitar[iAttacker]) set_msg_arg_string(4, "guitar") } else if(equal(szTruncatedWeapon, "ump45") && get_user_weapon(iAttacker) == CSW_UMP45) { if(g_has_benzo[iAttacker]) set_msg_arg_string(4, "watergun") } else if(equal(szTruncatedWeapon, "mac10") && get_user_weapon(iAttacker) == CSW_MAC10) { if(g_has_dmp7a1[iAttacker]) set_msg_arg_string(4, "dmp7a1") } return PLUGIN_CONTINUE } stock fm_cs_get_current_weapon_ent(id) { return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX); } stock fm_cs_get_weapon_ent_owner(ent) { return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS); } stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(pev(Player, pev_body)) message_end() } stock make_blood_and_bulletholes(id) { new aimOrigin[3], target, body get_user_origin(id, aimOrigin, 3) get_user_aiming(id, target, body) if(target > 0 && target <= g_MaxPlayers && zp_get_user_zombie(target)) { new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3] pev(id, pev_origin, fStart) velocity_by_aim(id, 64, fVel) fStart[0] = float(aimOrigin[0]) fStart[1] = float(aimOrigin[1]) fStart[2] = float(aimOrigin[2]) fEnd[0] = fStart[0]+fVel[0] fEnd[1] = fStart[1]+fVel[1] fEnd[2] = fStart[2]+fVel[2] new res engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res) get_tr2(res, TR_vecEndPos, fRes) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BLOODSPRITE) write_coord(floatround(fStart[0])) write_coord(floatround(fStart[1])) write_coord(floatround(fStart[2])) write_short( m_iBlood [ 1 ]) write_short( m_iBlood [ 0 ] ) write_byte(70) write_byte(random_num(1,2)) message_end() } else if(!is_user_connected(target)) { if(target) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_DECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) write_short(target) message_end() } else { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) message_end() } message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_short(id) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) message_end() } } public fw_CmdStart(id, uc_handle, seed) { if(!is_user_alive(id)) return PLUGIN_HANDLED if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2)) { new szClip, szAmmo new szWeapID = get_user_weapon(id, szClip, szAmmo) if(szWeapID == CSW_AK47 && g_has_aklong[id] && !g_hasZoom[id] == true) { g_hasZoom[id] = true cs_set_user_zoom(id, CS_SET_AUGSG552_ZOOM, 1) emit_sound(id, CHAN_ITEM, Sound_Zoom, 0.20, 2.40, 0, 100) } else if(szWeapID == CSW_AK47 && g_has_aklong[id] && g_hasZoom[id]) { g_hasZoom[id] = false cs_set_user_zoom(id, CS_RESET_ZOOM, 0) } } if (g_hasZoom[ id ] && (pev(id, pev_button) & IN_RELOAD)) { g_hasZoom[ id ] = false cs_set_user_zoom( id, CS_RESET_ZOOM, 0 ) } return PLUGIN_HANDLED } public BENZO__ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_benzo[id]) return HAM_IGNORED; new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) new iBpAmmo = cs_get_user_bpammo(id, CSW_UMP45); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) if( fInReload && flNextAttack <= 0.0 ) { new j = min(get_pcvar_num(cvar_clip_benzo) - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, CSW_UMP45, iBpAmmo-j); set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 } return HAM_IGNORED; } public BENZO__Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_benzo[id]) return HAM_IGNORED; g_benzo_TmpClip[id] = -1; new iBpAmmo = cs_get_user_bpammo(id, CSW_UMP45); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) if (iBpAmmo <= 0) return HAM_SUPERCEDE; if (iClip >= get_pcvar_num(cvar_clip_benzo)) return HAM_SUPERCEDE; g_benzo_TmpClip[id] = iClip; return HAM_IGNORED; } public BENZO__Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_benzo[id]) return HAM_IGNORED; if (g_benzo_TmpClip[id] == -1) return HAM_IGNORED; set_pdata_int(weapon_entity, m_iClip, g_benzo_TmpClip[id], WEAP_LINUX_XTRA_OFF) set_pdata_float(weapon_entity, m_flTimeWeaponIdle, BENZO_RELOAD_TIME, WEAP_LINUX_XTRA_OFF) set_pdata_float(id, m_flNextAttack, BENZO_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF) set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF) // relaod animation UTIL_PlayWeaponAnimation(id, 1) return HAM_IGNORED; } public DMP7A1__ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_dmp7a1[id]) return HAM_IGNORED; new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) new iBpAmmo = cs_get_user_bpammo(id, CSW_MAC10); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) if( fInReload && flNextAttack <= 0.0 ) { new j = min(get_pcvar_num(cvar_clip_dmp7a1) - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, CSW_MAC10, iBpAmmo-j); set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 } return HAM_IGNORED; } public DMP7A1__Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_dmp7a1[id]) return HAM_IGNORED; g_dmp7a1_TmpClip[id] = -1; new iBpAmmo = cs_get_user_bpammo(id, CSW_MAC10); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) if (iBpAmmo <= 0) return HAM_SUPERCEDE; if (iClip >= get_pcvar_num(cvar_clip_dmp7a1)) return HAM_SUPERCEDE; g_dmp7a1_TmpClip[id] = iClip; return HAM_IGNORED; } public DMP7A1__Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_dmp7a1[id]) return HAM_IGNORED; if (g_dmp7a1_TmpClip[id] == -1) return HAM_IGNORED; set_pdata_int(weapon_entity, m_iClip, g_dmp7a1_TmpClip[id], WEAP_LINUX_XTRA_OFF) set_pdata_float(weapon_entity, m_flTimeWeaponIdle, DMP7A1_RELOAD_TIME, WEAP_LINUX_XTRA_OFF) set_pdata_float(id, m_flNextAttack, DMP7A1_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF) set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF) // relaod animation UTIL_PlayWeaponAnimation(id, 1) return HAM_IGNORED; } public AKLONG__ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_aklong[id]) return HAM_IGNORED; new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) new iBpAmmo = cs_get_user_bpammo(id, CSW_AK47); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) if( fInReload && flNextAttack <= 0.0 ) { new j = min(get_pcvar_num(cvar_clip_aklong) - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, CSW_AK47, iBpAmmo-j); set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 } return HAM_IGNORED; } public AKLONG__Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_aklong[id]) return HAM_IGNORED; g_aklong_TmpClip[id] = -1; new iBpAmmo = cs_get_user_bpammo(id, CSW_AK47); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) if (iBpAmmo <= 0) return HAM_SUPERCEDE; if (iClip >= get_pcvar_num(cvar_clip_aklong)) return HAM_SUPERCEDE; g_aklong_TmpClip[id] = iClip; return HAM_IGNORED; } public AKLONG__Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_aklong[id]) return HAM_IGNORED; if (g_aklong_TmpClip[id] == -1) return HAM_IGNORED; set_pdata_int(weapon_entity, m_iClip, g_aklong_TmpClip[id], WEAP_LINUX_XTRA_OFF) set_pdata_float(weapon_entity, m_flTimeWeaponIdle, AKLONG_RELOAD_TIME, WEAP_LINUX_XTRA_OFF) set_pdata_float(id, m_flNextAttack, AKLONG_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF) set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF) // relaod animation UTIL_PlayWeaponAnimation(id, 1) return HAM_IGNORED; } public GUITAR__ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_guitar[id]) return HAM_IGNORED; new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) new iBpAmmo = cs_get_user_bpammo(id, CSW_GALIL); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) if( fInReload && flNextAttack <= 0.0 ) { new j = min(get_pcvar_num(cvar_clip_guitar) - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, CSW_GALIL, iBpAmmo-j); set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 } return HAM_IGNORED; } public GUITAR__Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_guitar[id]) return HAM_IGNORED; g_guitar_TmpClip[id] = -1; new iBpAmmo = cs_get_user_bpammo(id, CSW_GALIL); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) if (iBpAmmo <= 0) return HAM_SUPERCEDE; if (iClip >= get_pcvar_num(cvar_clip_guitar)) return HAM_SUPERCEDE; g_guitar_TmpClip[id] = iClip; return HAM_IGNORED; } public GUITAR__Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_guitar[id]) return HAM_IGNORED; if (g_guitar_TmpClip[id] == -1) return HAM_IGNORED; set_pdata_int(weapon_entity, m_iClip, g_guitar_TmpClip[id], WEAP_LINUX_XTRA_OFF) set_pdata_float(weapon_entity, m_flTimeWeaponIdle, GUITAR_RELOAD_TIME, WEAP_LINUX_XTRA_OFF) set_pdata_float(id, m_flNextAttack, GUITAR_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF) set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF) // relaod animation UTIL_PlayWeaponAnimation(id, 1) return HAM_IGNORED; } public F2000__ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_f2000[id]) return HAM_IGNORED; new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) new iBpAmmo = cs_get_user_bpammo(id, CSW_SG552); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) if( fInReload && flNextAttack <= 0.0 ) { new j = min(get_pcvar_num(cvar_clip_f2000) - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, CSW_SG552, iBpAmmo-j); set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 } return HAM_IGNORED; } public F2000__Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_f2000[id]) return HAM_IGNORED; g_f2000_TmpClip[id] = -1; new iBpAmmo = cs_get_user_bpammo(id, CSW_SG552); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) if (iBpAmmo <= 0) return HAM_SUPERCEDE; if (iClip >= get_pcvar_num(cvar_clip_f2000)) return HAM_SUPERCEDE; g_f2000_TmpClip[id] = iClip; return HAM_IGNORED; } public F2000__Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_f2000[id]) return HAM_IGNORED; if (g_f2000_TmpClip[id] == -1) return HAM_IGNORED; set_pdata_int(weapon_entity, m_iClip, g_f2000_TmpClip[id], WEAP_LINUX_XTRA_OFF) set_pdata_float(weapon_entity, m_flTimeWeaponIdle, F2000_RELOAD_TIME, WEAP_LINUX_XTRA_OFF) set_pdata_float(id, m_flNextAttack, F2000_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF) set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF) // relaod animation UTIL_PlayWeaponAnimation(id, 1) return HAM_IGNORED; } public XM8__ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_xm8[id]) return HAM_IGNORED; new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) new iBpAmmo = cs_get_user_bpammo(id, CSW_AUG); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) if( fInReload && flNextAttack <= 0.0 ) { new j = min(get_pcvar_num(cvar_clip_xm8) - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, CSW_AUG, iBpAmmo-j); set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 } return HAM_IGNORED; } public XM8__Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_xm8[id]) return HAM_IGNORED; g_xm8_TmpClip[id] = -1; new iBpAmmo = cs_get_user_bpammo(id, CSW_AUG); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) if (iBpAmmo <= 0) return HAM_SUPERCEDE; if (iClip >= get_pcvar_num(cvar_clip_xm8)) return HAM_SUPERCEDE; g_xm8_TmpClip[id] = iClip; return HAM_IGNORED; } public XM8__Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_xm8[id]) return HAM_IGNORED; if (g_xm8_TmpClip[id] == -1) return HAM_IGNORED; set_pdata_int(weapon_entity, m_iClip, g_xm8_TmpClip[id], WEAP_LINUX_XTRA_OFF) set_pdata_float(weapon_entity, m_flTimeWeaponIdle, XM8_RELOAD_TIME, WEAP_LINUX_XTRA_OFF) set_pdata_float(id, m_flNextAttack, XM8_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF) set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF) // relaod animation UTIL_PlayWeaponAnimation(id, 1) return HAM_IGNORED; } stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid num = 0 get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons[i] if (dropwhat == 1 && ((1<