Counter Strike 1.6 / CZ Prefab
Monday, March 02, 2009		
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Custom 4 level Elevator with Moving Doors
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Created by EMEUTIER
Email: D_REKAH@Hotmail.com
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Solids: 117
Faces: 712
Point Entities: 92
Solid Entities: 25
Included Files: 287_custom_elevator.map
                      287_custom_elevator.rmf
                      287_custom_elevator.bsp
                      custom elevator.txt
Textures Used: halflife.wad 
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Description:
This is a 4-level elevator which has working opening and closing doors both on each level AND as 'part of' the lift.
When inside, you can use the up and down buttons to move the lift to each floor consecutively. When outside the lift, each floor has a 'call' button to bring the lift from any level it is at to the level you are on.

This was originaly a 'simple' 4 level elevator (with no doors) prefab made by Carsten Schwartz a.k.a. Smike downloaded from I dont remember where.
I made the doors on each floor which open and close in sync with the lift, and also the doors that 'seem' to be part of the lift itself. This prefab needed many multi-manager's and other trigger entities just to make the doors work. It took many weeks to eventually work out all the bugs and I believe it works flawlessly now. I just hope you understand how much work I put into the functionality of it.
The prefab only uses stock half-life textures as placeholders for your own.

Notes:
The size and scale of the prefab may seem strange, but that is because it was originally designed for a map I am currently working on. With some experience and patience it is possible to scale it to your individual needs. ( please don't ask me how )

EMEUTIER



Copyright and Permissions:
- This prefab may be used free of charge to anyone in any non commercial
product as long as I get credit for the prefab.
- If this prefab is going to be used in a commercial product, please notify me
before it is released.
- If the prefab is totally edited, I would like the prefab mentioned as a base
- I would also appreciate being told what map it is used in.

