"VertexLitGeneric"
{
$baseTexture "models/weapons/v_models/Binachi/Binachi"
$bumpmap "models/weapons/v_models/Binachi/Binachi_norm"
"$halflambert" 	"1"
"$phong" "1"
"$phongexponent" "10"
"$phongboost" "1"
"$phongfresnelranges"	"[0.05 0.5 0.5]"
"$phongalbedotint" "1"
}
