"VertexLitGeneric"
{
	"$baseTexture" "models\player\slow\solid_snake/head_blue"
	"$bumpmap" "models\player\slow\solid_snake/slow_head_blue_bump"
	"$halflambert" 1
 	"$surfaceprop" 	"bloodyflesh"

 	"$phong" "1"
	"$phongexponent" "8"
	"$phongboost"	"3"
	"$phongfresnelranges"	"[0.05 0.5 1]"
	"$phongalbedotint" "1"
}
